Enjoyable to read, even if it differs slightly from Mr. Nicoll's account.
Only disparity I could introduce is that Ben's theoretically going into tenth grade (something involving an alien invasion at his last school along with a poorly-worded agreement with the principal or something), to be directly opposite Mr. Beaudry. However, after his academic record is dealt with, he might be in ninth-grade classes.
And yes, I plan at least one Breakfast Club session involving Extra Help of the academic kind.
LOL - and welcome! - I figured a subjective account isn't so bad, and I'm okay with it being wrong in places. Particularly given Rosa's occasional difficulties with English (which, I think, we can play mostly for comedic value, rather than as a paid-for drawback).
* You may be gathering the impression that Ben Shae isn't quite up for Rocket Science 302 just yet. You would be correct to not only gather this impression, but after gathering it, to hang it on specially-designed racks for drying and preserving, so that the impression will be available to you always.
LOL! I anticipate a certain amount of teen drama, certainly. One of the GM's (doc_lemming, who's new here) better ideas has been to get us to give him, in advance, a rival/villain/walking story hook. Mine is a rich kid, also from Guatemala, with a dark common link in our past. Since he's also one of the Cool Kids, there should be some good entertainment in this.
Mutants and Masterminds, 2nd Edition (check out Green Ronin Publishing's website for the game, it's full of cool extras). It's based on the d20 system developed for D&D 3.0, but has no character classes or levels, and no hit points. It uses a textual damage system (accumulating "bruised", "staggered", and other such types of damage), and all mechanics use a d20.
I quite like it. It uses a points-based construction system, which can be confusing at times, but is still better than most I've seen before for the topic. It's very hard, of course, to design a game which can allow for the huge variation in levels of ability to be found in most American comics, which is very much the main focus of the game: four-colour American comics, Marvel/DC Charlton and so on.
I have the first Marvel Superheroes game, and the first Advanced MSH set, as well as large chunks of the DC system, and pretty much everything ever for Villains and Vigilantes. The latter is mostly a source of good adventure material, but needs some conversion.
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I have had some ideas about the possibility of doing multi-window webcam RPGing, might be fun to explore.
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Only disparity I could introduce is that Ben's theoretically going into tenth grade (something involving an alien invasion at his last school along with a poorly-worded agreement with the principal or something), to be directly opposite Mr. Beaudry. However, after his academic record is dealt with, he might be in ninth-grade classes.
And yes, I plan at least one Breakfast Club session involving Extra Help of the academic kind.
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Well said, and farking hilarious.
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I quite like it. It uses a points-based construction system, which can be confusing at times, but is still better than most I've seen before for the topic. It's very hard, of course, to design a game which can allow for the huge variation in levels of ability to be found in most American comics, which is very much the main focus of the game: four-colour American comics, Marvel/DC Charlton and so on.
I have the first Marvel Superheroes game, and the first Advanced MSH set, as well as large chunks of the DC system, and pretty much everything ever for Villains and Vigilantes. The latter is mostly a source of good adventure material, but needs some conversion.
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