The joys of sourdough

Jan 08, 2020 23:56


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schnee January 9 2020, 08:06:01 UTC
*giggle* "Someone tried to connect to my MUD via their browser and because of how character creation works right now, that kind of worked so there's now a player standing in Crossed Candles Inn with the user name "GET / HTTP/1.1""

Heh! Makes you wonder just how character creation works on there though.

"If you are charged with a crime in Japan and brought to trial, statistics show that there is a 99 percent chance that you will be convicted."

Just playing devil's advocate (no pun intended!), you could also say that this indicates how good the Japanese legal system is: it avoids taking innocents to court in the first place.

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porsupah January 9 2020, 10:07:22 UTC
I might have to pop by - it's been aaages since I last visited a MU*. I wouldn't mind checking out FT either, for that matter..

Does such an extreme prosecution rate seem more reasonably explained by such?

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schnee January 9 2020, 17:25:53 UTC
Does such an extreme prosecution rate seem more reasonably explained by such?

I don't know. "Seem" is a dangerous word when attempting to draw conclusions, though I'd agree that a very high conviction rate raises red flags and says "this warrants further investigation".

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schnee January 28 2020, 19:02:34 UTC
FWIW, a Japanese Youtuber I follow put up a video today discussing the 99% conviction rate at trial, here. (He's partly doing these in order to sell Japanese lessons, so just skip the "commercial break" at the end, and ignore the off-hand comment about Japanese lessons around the 4 minute mark.)

The same thing applies to what he says that applies to everything else, of course: take it cum grano salis. But I thought it was an interesting counterpoint. (And I thought it was doubly interesting that apparently, English-speaking Canada also has a 99% conviction rate at trial ( ... )

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c_eagle January 9 2020, 12:16:08 UTC
I'd love to interact with you on a MUD !

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porsupah January 11 2020, 05:09:28 UTC
Hee! I should take a look at what kind of stuff there is by way of MU* clients these days - back then, the go-to was TinyFugue, as you probably recall. I'd be entirely fine with that in a terminal window, if it's still around, though it'd be nice to think there might be something a bit more slick by now. ^_^

And as I recall, FurToonia is still up. =:D Not bad going - it's waaay outlived all the companies I've been involved with. =:)

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c_eagle January 11 2020, 07:57:43 UTC
*nod!*

Furtoooooonia is still up, as well as the main FurryMuck and FluffMuck!

For Mac I used to love MudDweller, and for Windows the last few years I've used BeipMU ... :>

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hastka January 14 2020, 01:46:24 UTC
I always used the aptly-named "MUSHclient" myself. :)

There are still a few mucks out there that are up. In fact I have a mux database of my own that I need to get online one of these days when I'm not so lazy. ;P

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hastka January 11 2020, 03:37:53 UTC
Ah, good times... I used to wiz a couple LPMUDs back in the day, myself. :)

That's pretty funny with Mr. 1.1. I am naturally reminded of https://xkcd.com/327/

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porsupah January 13 2020, 21:49:28 UTC
Yay, same! When I started with Trilobyte, a friend was looking for a new home for their little MUCK, Brazilian Dreams II, which was soon joined by FurToonia. The company not only knew about these running on company kit, but paid to have the NeXTstation Turbo in question upgraded to better serve them. ^_^

Will you admit to having tried DROP TABLES in the wild? =:D (I don't think I have, but mostly because I never remember to try =:)

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hastka January 14 2020, 01:43:07 UTC
I really wish the early days of the internet were a bit better documented... I met a lot of people in IRC and even in BITNET chat (!) over the years.. and some LPMUD in Australia... another in the UK... all I remember about the one is that it had some quests like in one case you needed to shout "oh great green arkleseizure I am here".. in another case you needed to remember to "chunder" while taking a boat across some water... weird humor that people had back in the day. :) And I always thought LPC would be a great way to teach object-oriented programming. Ironically I always wanted to combine that with some kind of rendered world (at the time you might recall I was also playing with the VFX1 HMD and with that text-based raytracer... I can't remember the name anymore). Anyway, ironically it seems like a lot of those ideas made it over to the Unreal and particularly HL2 game space but maybe those ideas were the natural progression all along (sort of like how "everything tastes like chicken" because chicken tastes like everything). ( ... )

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