((Because it's cool. Witness the new icon I made. Isn't it cool?
I'm odd about characterization. Even my original characters I don't entirely understand. It may be me being scarymental, but while they're not real people, I expect my characters to have different ways of thinking, and I always get the feeling there's something murky about them. I'm always swapping pieces out: if Hunnigan didn't have a background in undercover work, would she be able to quash her freer side? How much is her work going to age her at this pace?
When a new plot is suggested, I'm happy with it because of where it will lead. I am big on events changing my characters. In fact, I pretty much insist on it. Nothing happened to Rau this arc? Well, we'll just DROP A HELICOPTER ON HER, THEN. I don't make it totally random, but I want experiences to have an impact (hee!) on my characters. Hunnigan has nightmares post-HUNK. Rau will probably experience negative attitudes from her fellow predators as a result of her ties with humans, and will have to work harder to prove to them that she's worthy.
This is one reason I get frustrated when promised RP doesn't happen or fall through; because I've considered it, looked ahead to the ramifications and decided what the outcome will mean, and planned a little on making space for the character growth at the end. It's like I've made space in my blanket I'm weaving, and when it falls through or doesn't happen, I just have a hole and a vague sense of disappointment.
The people I RP with, all of you, are given my respect because, well, I'm playing with you. First off, without anyone else in the game, nothing would happen. Second off, it's a cooperative effort. You don't have to RP with me; you do it because you want to. Sweet! So I try to respect that. :3 From there, nifty cute baby friendships have grown. It's all based on respect, though.
In individual playing style, what I really look for as I play are the epiphanies; the core of the characters that I haven't seen.
I had an epiphany about Wesker: my Wesker's always hungry. It's the primary attribute of zombies, after all, and what is he but the epitome of the T-Virus? He doesn't munch on brains or flesh. He feeds on power.* That's valuable to me, because now I can get into his mindset much more easily: instead of going, "evil, check, callous, check, calculating, check, driven, check, arrogant, check. . ." all I have to do is want and the rest falls into place.
I haven't gotten to the core of Hunnigan's personality like that. I loved being able to show, in Runnigan, that she's field-inexperienced but still has the tactical ability to get through (and when it comes right down to it, she can, as my teammates say, SHOOT THE FSCKER.) But I'm still doing the checklist thing when I start playing her.
My Krauser is mutating from the canon version and it's hard to remember every facet; he's caught in the middle, and therefore my characterization is slipping. :/ I hate it. Plus no epiphanies, just all the facts about him.
I focus on getting into my characters, basically, so that I'm as close to a more. . . something as close to their canon version, only interactible, as I can get. If that makes sense.
What I want is for everything to be consistent and for suspension of disbelief in the rest of the game to be so well maintained, people just go "now THAT is a predator" or "now THAT is Hunnigan."
Also, I want to have Rau play on an electric fence, because that would be awesome.
*If he were to reach his goals and rule the world, he'd be stymied. He'd become absolutely fiendish to any survivors with ties to the Redfields--we're talking new levels of cruelty to the lab experiments--and he'd constantly be refining and tightening his grip on the reins. My Wesker isn't mad, but he would become so eventually if he won.