Most of them are what you'd think of as science fiction: plasma pistols and rifles, a couple of light railguns, and kinetic-energy-enhancing gloves for hand-to-hand combat. If there's going to be the T-Virus zombies, weaponry that inflicts damage by extreme heat seemed to be a good idea, due to the usefulness of sublimation. Most of them also come equipped with laser sighting systems, allowing you to make sure you're shooting for best effect.
Also, grenades.
Becky already talked me out of having anything of a strategic nature on call.
I was thinking of a few concealed-carry pistols, primarily. I was also thinking it wouldn't hurt to bring the riot gun and a high-powered pistol, just in case.
If you've got something with more firepower and a little less kick, that would be useful. My aim starts to suffer once I've shot the magnum more than a few times.
I'm not sure how I'll integrate it into the system--I may have to cut some of the more useful information until a new investigation I can slip it into opens up. But it would be good to have it on hand.
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Just so I have my options open.
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Also, grenades.
Becky already talked me out of having anything of a strategic nature on call.
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If you've got something with more firepower and a little less kick, that would be useful. My aim starts to suffer once I've shot the magnum more than a few times.
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Anything you want me to look for?
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I'm not sure how I'll integrate it into the system--I may have to cut some of the more useful information until a new investigation I can slip it into opens up. But it would be good to have it on hand.
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