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>> Chapter 9: Caverns of Chaos III
Before I can go anywhere, I need to hack my way through these three floors of unnatural caves!
LARGE BATS: 4/20
STRESS
NO REST TIME
Cavernous floors are highly prized as level grinding areas.
CAN YOU SEE WHY?
Next level at 341,521 experience.
I'm not even TRYING to kill everything I encounter anymore.
LARGE BATS: 5/20
SAFE
And back to the surface!
TO THE BARBARIAN GLADE
Now to identify items by trial and error!
The fourth scroll is what I was looking for - a scroll of identify, which I use to identify my wand collection!
I don't have the main wand I was hoping for, but I DO have some nice stuff.
Oh, also I got some bracers of toughness while I was in the caves.
Max HP up from 106 to 139!
My next errand takes me all the way back to this part of the world!
Time for some RESOURCE GATHERING
This may be overpriced, but I'm overcashed!
Only find one decent beggar, off whom I manage to get some booze by giving him a bunch of gold. Booze is important!
BACK TO BUSINESS
LARGE BATS: 6/20
On the way down I take some time to farm monsters for piety at this altar, until a cave tiger shows up.
LARGE BATS: 7/20
Stocking up on food!
Time for some WORK.
LARGE BATS: 8/20
Now to put all those wands of door creation to good use!
If you have an empty wand, you can get one more casting out of it by destroying the wand.
I have one wand left, and three more doors to place... and the wand is empty, meaning I canonly get one more casting out of it!
Or can I?
Wands dipped into potions of booze recover a couple charges! I'm good to go.
Now I need to find something to PUT in the cage.
TARGET LOCKED
Lead the worm across the floor into the cage...
LARGE BATS: 9/20
Step 2 complete! I have a red worm in captivity.
Next step is to magically lock all the doors, to keep wandering monsters from opening any doors.
Step 4 is to KILL EVERYTHING OUTSIDE THE CAGE.
And now: The cage contains exactly 42 red worms.
Monsters never spawn on a floor with 40 or more monsters on it.
I have tamed the Big Room.
For now, though, I need to keep going down.
I love the si.
Altar antics!
Drop scroll of identify -> uncursed scroll of identify.
Drop potions of water -> potions of holy water.
Dip scroll of identify in holy water -> blessed scroll of identify.
Read blessed scroll of identify -> full inventory identification.
VERY close to my religious goal now!
Next: Abusing my newfound Teleport Control!
Let's see what's in here.
h
Dwarven mystic
Threat Level: 0/10
Special: Unique, gives rewards
Corpse: No effect
"Ye have been ingenious.
Keep it that way.
Take dis as a reward."
The dwarven mystic stuffs some things into your backpack.
Suddenly the dwarven mystic is gone.
Due to metagaming, I know that these are Scrolls of Chaos Resistance.
These will be super useful later. For now, I'll store them in this tiny 2x2 room, where anything is safe.
And now, back into the deep parts of the world!
I now have a much easier was of crossing this floor!
~*~Teleport Control~*~
Now, into the deep places!
I have encountered a whole mess of imps!
Fortunately for me, imps are sissies!
I believe that this, however, is a VAULT.
Being poison resistant, it holds no challenge for me.
Cleared out!
Oh no.
Got sick (which I cured), then got a water elemental (which I killed). Nothing too bad, I'll call that safe.
No fire resistance gained! Blast.
C
Chaos servant
Threat Level: 3/10
Special: Poisons
Corpse: N/A
@
Khelavaster, the dying sage
Threat level: 0/10
Special: Unique
Corpse: N/A
Chaos servants defeated! Let's see what this poor man has to say.
Khelevaster looks at you.
"Aye, hero, at last some support.
I have done what I could, but I ain't no warrior.
Finally the forces of Chaos have overwhelmed me.
Nonetheless I'll be able to give you some information that might help you in your quest.
To defeat the threat of Chaos you will have to close the gate.
The gate is protected by...
*cough*
...mighty magick cast to prevent anyone from entering.
Chaos corrupted the elements to fuel this magick.
The keys to break the lock are five powerful orbs...
Oh, these pains!
The five elmental orbs -- once powerful artifacts of Balance -- now corrupted by Chaos!
These orbs are the keys to the lock preventing your entrance to the metaplane, where the gate is kept.
Fine those...
*cough*
five orbs...
*cough*
Four of them are kept under guard in four temples of elemental Chaos...
*cough*
...in the levels below. You have to penetrate the walls to those temples...
*cough*
...slay the guardian... evade or destroy the minions... take the orbs...
Last one... wilderness... hot...
*COUGH*
...careful... orbs very powerful... contain mighty magicks...
*COUGH*
...Chaos... danger..."
Suddenly Khelavaster steadies himself and seems to be strong once more.
"Farewell! May your fight be sucessful!"
With this Khelavaster dies.
To be continued!
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