Sunday evening I "launched" a project I've been quietly focusing on for a few weeks: the shutdown and dissolution of Volity Games. The fact of it's been an open secret for a little while, especially to those closer to the company. But
the farewell page (with text written by Zarf) finally went up on Sunday night, replacing all Volity and Planbeast
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Why take down Planbeast, though? The last time you blogged about it, I got the impression people were actually using it.
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Planbeast did go through a phase of moderate usage at around this time last year, when I promoted it on a web forum that I was hanging out on. But it didn't catch on very far beyond that, and its momentum inevitably died away.
I'm still thinking about it, though. I keep finding new evidence that the problems that Planbeast wanted to solve still exist, and I've collected some invaluable encouragement from the Boston indie-gamedev community. I'm quite convinced that last year's planbeast.com simply didn't quite provide the right answer; it was far too complicated, and lost sight of the question. I aim to try again.
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