Here's My Telephone Number, Call Me

Nov 14, 2004 10:14


I have taken an instant high-ranking like to Sublime, which I had never heard before Phil Tonkin put it on in his car, but apparently they're pretty popular even though barely any of my mates have heard them. They're like Reggae/Jazzy, which is not something anyone would expect me to like, but I really like this CD (40 oz. To Freedom). I'll have to ( Read more... )

Leave a comment

Comments 40

alvah November 13 2004, 23:20:56 UTC
Ethan did it, I swear. He snuck into your house while you were off making coffee - or noodles, or whatever - knocked me out with a 5-iron, saved the game, waved smelling salts under my nose and escaped. That's why I was sitting perfectly fine at the computer.

Err... Yeah... Still sorry about that. Once again, I blame being 13 or so at the time.

Hell yes. An RPG made together would own. I never really could figure out how to get a HUD to work on TGF... I figured it out and implemented it into Byond (so much easier, I assure you.) but couldn't do it with TGF. I think you explained it to me once, but I was like, "Wha?"

Reply

psychoticsquid November 13 2004, 23:42:49 UTC
ETHAN did it? Dirty little... hang on... but how did he get past the guard dogs? I made them 5-iron proof just in case something like this was going to happen. YOU LIE!

It's ok man, I've gotten over it. It was over 5 years ago and the game is nothing compared to my current standards anyway.

Making a HUD in TGF is easy peasy lemon squeezy. All you do is untick a box in the object properties that says "follow the playfield" and it will stick to the camera rather than scroll with the playfield. I love TGF.

Reply

alvah November 13 2004, 23:58:22 UTC
Okay. So, admittedly that is a little easier than with Byond. But still. All you need to do is draw the animated image (we'll call it 'healthbar') and add something simply, like this (whoo! I finally remembered the HTML mark for a tabbing! So this is all tabbed out properly):

proc/Update_Status(var/mob/M as mob)
 for (var/obj/hud/health/H in M.client.screen)
  H.icon_state = num2text(round(M.c_hp/M.m_hp,0.1)*100)
  H.name = "[M.c_hp]/[M.m_mp]"
 spawn (2)
  if (M)
   Update_Status(M)

obj/hud/health
 layer = MOB_LAYER + 1
 icon = 'healthbar.dmi'
 screen_loc = "1,1"
 icon_state = "100"

mob/Login()
 src.client.screen += new/obj/hud/health
 ..()

Reply

psychoticsquid November 14 2004, 00:30:03 UTC
I can make sense of pieces of that code, but why on Earth did you multiply the icon state by 100 (assuming asterisks mean multiply with Byond like they do with basically anything else)? Couldn't the state 0 be used in exactly the same way and save you a line of code or two? I dunno I just can't see a use for it. Hell, I wouldn't know, I'm not familiar with Byond at all. Just a question.

Reply


lil_janey November 15 2004, 21:52:58 UTC
SIICK i'm the 'Spunky Mascot'
i win! that beats EVERYONE else :P
lol

Reply

psychoticsquid November 17 2004, 17:37:20 UTC
You spunky little mascot, you!

Reply


Leave a comment

Up