I've now completed lesson two of the game design course.
There are some interesting people on the course. Zack Johnson, the guy who runs Kingdom of Loathing is on the course with some other guys from KoL, as is a producer from PopCap.
Homework from
lesson 2 included some iterative development on the games we made in lesson one. Here is the
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I assume the burn out happens in the rightmost square because the chief is burning stuff out to protect the town. Making a firebreak perhaps. It also gives safe places for the engines.
Or perhaps Qarl just missed in the rules that he wants the rightmost square with fire on it to be burnt out.
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