I’m still poking around with Farming Simulator 2013. I’ve imported a few simple Blender-created models, and that’s probably where I’ll draw the line. Reverse-engineering its animation system so I can create an actual vehicle with moving parts looks to be too steep a challenge, so I’m checking out other players’ creations.
Mods have addressed the
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I'd love to play a game that's just a little differently-placed on that axis. I want the version of this game that's running more akin to The Sims; with a farm that'll kind of run itself suboptimally without your intervention, but you control the growth, and hiring people, and you can manually guide particular bits to make them work really well when it interests you.
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There's a segment of hobbyists who love technical accuracy in model cars, trains, planes... They have a field day with this stuff. There's a mod that makes you have to switch the ignition on when you climb into a tractor instead of auto-starting it. There are modded tractors that get dirty as they're used, and an officially-released power-washer you can download to spray them clean again. It's an eye-opener.
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