Jonathan Blow (Braid) and Markus “Notch” Persson (Minecraft) conspired to bring some game freakonomics to Twitter.
Take two hypothetical games. They’re identical except for how they’re supported. Game A doesn’t cost any money to play, and there’s nothing to buy within it either, but it includes ads. Game B has no ads, but you have to buy it to
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It also seems to me that even if Blow's audience of "people who would rather pay for a game directly than look at ads" is a niche, that doesn't mean it's not viable. If, say, there are 10,000 F2P games competing for a market of a million customers and 100 for-pay games competing for a market of 100,000, it's perfectly rational to make a for-pay game for the comparatively under-served niche, even though it's a smaller market.
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