Title: Niu Heimar
Author:
queen_kat_tun Pairing: Akame (main), others
Genre: AU
Rating: PG (for now)
Beta by:
kaykm Disclaimer: If those JE boys answer to me, I would have made an adult video of my favorite OTPs.
Warning: Genius!Jin? o(^~^)o Oh, it can get messy~ XD This fic might have an NC-17 scene in due time *shot*
Summary: Let the games begin!
A/N: The fic was inspired by several books (Norse Mythology, some things from the Hunger Games, and a series) It is also very much inspired by the rpg game entitled Valkyrie Profile 2: Silmeria of the Square Enix company. This goes to my favorite monster of all time,
sugar_pain_baby . I love you! This was supposed to be posted and finished on your birthday but…*sighs*
Níu Heimar (Nine Worlds)
Àlfheimr- home of the Light Elves in Norse mythology and appears also in northern English ballads under the form Elphame (Elfhame, Elfame) as a fairyland, sometimes modernized as Elfland (Elfinland, Elvenland).
Asgard (Ásgarðr)- is the country or capital city of the Norse gods surrounded by an incomplete wall. Valhalla is located within Asgard. Odin and his wife, Frigg are the rulers of Asgard.
Hel- the location, shares a name with Hel, a female figure associated with the location. In late Icelandic sources, varying descriptions of Hel are given and various figures are described as being buried with items that will facilitate their journey to Hel after their death.
Jotunheimr- world of the Giants of Norse mythology -- Rock Giants and Frost Giants. From there they menace the humans in Midgard and the gods in Asgard, from whom they are separated by the river Ifing.
Midgard (Miðgarðr) - is the home of humans, with the literal meaning "middle enclosure".
Musspelheimr- ("Flame land"), also called Múspell, is a realm of fire. This realm is one of the Nine Worlds and it is home to the Fire Demons or the Sons of Muspell, and Surtr, their ruler. It is fire; and the land to the North, Niflheim, is ice. The two mixed and created water from the melting ice in Ginnungagap.
Niflheimr- ("Mist Home", the "Abode of Mist" or "Mist World"); Nifl being cognate with the Old English Nifol ("dark") and German nebel fog) is one of the Nine Worlds and is a location in Norse mythology which overlaps with the notions of Niflhel and Hel.
Svartálfaheimr- home of the Dark Elves. Note that this could be the same place as the underground realm Niðavellir in other manuscripts.
Vanaheimr- home of the Vanir. Is described as the location where the Van god Njörðr was raised.
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The Teams
Æsir- is the term denoting a member of the principal groups of gods of the pantheon of Norse paganism. They include many of the major figures, such as Odin, Frigg, Thor, Baldr and Tyr.
Jötun or Jötnar - giants in the Norse mythology, a member of a race of nature spirits with superhuman strength, described as sometimes standing in opposition to the races of the tribes of the Æsir and Vanir, although they frequently mingle with or intermarry with them.
Vanir- are a group of gods associated with fertility, wisdom, and the ability to see the future. A subgroup of the Æsir. All sources describe the deities Njörðr, Freyr, and Freyja as members of the Vanir.
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The Characters
Huginn and Muninn - are a pair of ravens that fly all over the world, Midgard, and bring the god Odin information. The ravens tell Odin everything they see and hear. Odin sends Huginn and Muninn out at dawn, and the birds fly all over the world before returning at dinner-time. As a result, Odin is kept informed of many events. Huginn (thoughts) and Muninn (mind/memories).
The Players’ Characters:
Æsir
Kitsune- is the Japanese word for fox. Foxes are a common subject of Japanese folklore and are akin to European faeries; in English, kitsune refers to them in this context. Stories depict them as intelligent beings and as possessing magical abilities that increase with their age and wisdom. Foremost among these is the ability to assume human form. While some folktales speak of kitsune employing this ability to trick others-as foxes in folklore often do-other stories portray them as faithful guardians, friends, lovers, and wives. Element: Fire
Leshy- is a male woodland spirit in Slavic mythology who protects wild animals and forests. A leshy usually appears as a tall man, but he is able to change his size from that of a blade of grass to a very tall tree. He has hair and a beard made from living grass and vines, and is sometimes depicted with a tail, hooves, and horns. Leshies are terribly mischievous beings: they have horrible cries, and can imitate voices of people familiar to wanderers and lure them back to their caves. Element: Earth/Forest
Elf- is a being in Norse mythology. The elves were originally thought of as a race of divine or semi-divine beings (wights, vættir) endowed with magical powers, which they use both for the benefit and the injury of mankind. Element: Earth/Forest/Woodland
Wendigo- is a mythical creature appearing in the mythology of the Algonquian people. It is a malevolent cannibalistic spirit into which humans could transform, or which could possess humans. Element: Ice
Sylph- (also called sylphid) is a mythological creature in the Western tradition. The term originates in Paracelsus, who describes sylphs as invisible beings of the air, his elementals of air. Element: Air
Jötun
Incubus- (from the Latin, incubo, or nightmare; plural incubi) is a demon in male form who, according to a number of mythological and legendary traditions, lies upon sleepers, especially women but also men, in order to have sex with them. Its female counterpart is the succubus. Element: Darkness/Sexuality
Dragon- Some dragons are said to breathe fire or to be poisonous. They are commonly portrayed as serpentine or reptilian, hatching from eggs and possessing typically scaly or feathered bodies. They are sometimes portrayed as having especially large eyes or watching treasure very diligently, a feature that is the origin of the word dragon (Greek drakeîn meaning "to see clearly"). They are associated with wisdom-often said to be wiser than humans-and longevity. They are commonly said to possess some form of magic or other supernatural power, and are often associated with wells, rain, and rivers. Element: Fire
Cockatrice- is a legendary creature, resembling a large rooster with a lizard-like tail. Its reputed magical abilities include turning people to stone or killing them by either looking at them - "the death-darting eye of Cockatrice"- touching them, or sometimes breathing on them. Element: Desert
Selkies- are seals that can shed their skin to become humans. Selkies are able to become human by taking off their seal skins, and can return to seal form by putting it back on. Element: Water
Swan maiden- is a mythical creature who shapeshifts from human form to swan form. Despite the name, males are found in a small number of legends. The key to the transformation is usually a swan skin, or a garment with swan feathers attached. Element: Water
Vanir
Nixie- is a shapeshifting water spirit who usually appears in human form. The spirit has appeared in the myths and legends of all Germanic peoples in Europe. The German Nixe or Nixie is a female river mermaid. Element: Water
Valkyrie- is one of a host of female figures who decide who will die in battle. Valkyries also appear as lovers of heroes and other mortals, where they are sometimes described as the daughters of royalty, sometimes accompanied by ravens, and sometimes connected to swans. Element: Unspecified/Celestial?
Lampad- is the nymphs of the Underworld in Greek mythology. Companions of Hecate, the Greek titan goddess of witchcraft and crossroads, they were a gift from Zeus for Hecate's loyalty in the Titanomachy. They bear torches and accompany Hecate on her night-time travels and hauntings. Some accounts tell of how the light of the Lampads' torches has the power to drive one to madness. Element: Fire
Saci- is arguably the most popular character in Brazilian folklore. He is a one-legged black or mulatto youngster with holes in the palms of his hands, who smokes a pipe and wears a magical red cap that enables him to disappear and reappear wherever he wishes (usually in the middle of a dust devil). The saci is considered an annoying prankster and a potentially dangerous and malicious creature. Element: Earth/Forest
Dvergar- are entities in Norse mythology associated with rocks, the earth, deathliness, luck, technology, craft, metal work, wisdom, and greed. Element: Earth
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Treasures:
Brísingamen- is the necklace of the goddess Freyja.
Draupnir- is a gold ring possessed by the god Odin with the ability to multiply itself. Draupnir was forged by the dwarven brothers Brokkr and Eitri (or Sindri). Brokkr and Eitri made this ring as one of a set of three gifts which included Mjöllnir and Gullinbursti.
Sif’s golden hair- In Norse mythology, Sif is a goddess associated with earth. In both the Poetic Edda and the Prose Edda, Sif is the wife of the god Thor and is known for her golden hair. The Prose Edda also recounts that Sif once had her hair shorn by Loki, and that Thor forced Loki to have a golden headpiece made for Sif, resulting in not only Sif's golden tresses but also five other objects for other gods. Scholars have proposed that Sif's hair may represent fields of golden wheat, that she may be associated with fertility, family, and/or wedlock.
Mjöllnir- is the hammer of Thor, a major god associated with thunder in Norse mythology. Distinctively shaped, Mjöllnir is depicted in Norse mythology as one of the most fearsome weapons, capable of leveling mountains. Though generally recognized and depicted as a hammer, Mjöllnir is sometimes referred to as an axe or club.
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The nine worlds according to the game
map (scroll down and you'll see a picture of the map. I can't upload it here in LJ because it gets blurred >.<)
The nine worlds according to the Norse mythology
map ---
Chapter 1: Midgard A/N 2: If there are questions, please feel free to ask me. I am no genius in mythologies but I'll try to answer your queries. Thank you very much for reading~ BTW, the links for the maps would be saved for later since rich text and LJ is bitching out on me today (I'm sure you've noticed the change in text). Sorry m(_ _)m