May be not

Nov 18, 2016 16:04

4/16: Several cases of players exploring unknown spell interactions, and lots of meditation on my part for the best ruling. Ideally, I want the most fun for the players at the moment, but also consistent rulings for effects (since inconsistency makes stuff less fun for people in the long run) and good story-crafting. I ended up leaning in their ( Read more... )

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i thought about you last night chris_warrior November 18 2016, 22:21:56 UTC
my paladin, Arian (means "silver") was searching through the sewers for abducted people in a large city with her stalwart comrades, when two of them (nailing their Perception rolls) pulled up as if listening.

"Did you hear something?" I queried.

"Chanting, I think," said the archivist/swashbuckler.

"_Cultists_," intoned the monk/catfolk dual personality.

"Ah," said Arian, "Right." ("Did you really say that?" I asked Jay. "Yup, I did," Jay affirmed.)

Arian charged forward, only seconds behind the monk's crossbolt bolt that took out one of the flunkies, and sliced into the figure standing in front of an altar crammed with a dozen unconscious bound townspeople.

dropping your shield to use your bastard sword two-handed, calling a Smite Evil, and using Power Attack? Lots of extra damage.

rolling a natural 20? priceless.

hearing the DM say "Oh, well... there goes all my neat spell-casting ability." even more priceless

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Re: i thought about you last night raidingparty December 5 2016, 22:17:53 UTC
XD

Of course, that doesn't need to mean the end of the fight, or even the "neat spellcasting ability..."

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Re: i thought about you last night chris_warrior December 5 2016, 22:21:25 UTC
true, but he was playing it straight; he'd already set up 6 flunkies and one lead cleric in spiffy robes. i just naturally after the spiffy one because my mama didn't raise no fool paladin.

that nat 20 was the bomb though.

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