(I am in a strangely elated mood, likely spawned by a marked lack of sleep - the root cause of which is TV Tropes, that corrupter of souls and harvester of free-time. This mood is marked by gratuitous use of highfalutin words and phrases and a significant spike in my personal evaluation of my own mastery of "humor
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Comments 7
I'm always on. :(
And to your FFXI complaints, all valid at some point. Many have been addressed. Not the crafting, but the soloing and grinding and group creation. I had a conversation with Pdac not long ago about the changes they've made and his mind was boggled. If he wasn't so entrenched in WoW, he'd likely play some. But at this point he's just waiting for FFXIV.
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I was wondering about drop rates, too. Why couldn't a game impose a 'Max 20 kills' system - basically, if you are diligent enough to camp the NM or collect seals for 20 BCNM runs, you get the item you are hoping for. 20 is still a lot, but at least every fight will at least feel like progress, if you don't get the item sooner.
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In regards to drop rates...
Why should I have to kill something 20 times, or 15 times, or 10 times, to get the item it drops? What benefit does this provide the player? If a specific item (call it the Shiny Sword of Shiny +Shiny) drops from the Lord of Shiny and nothing else, exactly how many times should I have to kill him to have "earned" that sword?
Rather than artificially extending the content by requiring me to farm a boss, make it a quest reward, or have it always drop but be BoP (to discourage other farmers) or something like that.
The random drops become especially bothersome when it's an item a lot of people can use, or ( ... )
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Compare loot distribution to experience point distribution. If you had to kill mobs for experience, only you didn't get experience per kill but instead on the basis of a random die roll... I daresay most people would quit in disgust before they ever got close to the "top".
And it all boils down to the perception of progress. With leveling, even if I only get 10k XP out of the 200k I need, I have made progress. The time I spent accomplished something, and I'll never lose that progress (or shouldn't anyway, friggin' death penalty). I can't say the same thing about random loot drops, and, as you point out, camping spawns is even worse. Not only could you spend hours camping something to never see it spawn, you could miss the claim, blink and miss it, and when you leave you're always left feeling "I might have had it if I'd just waited another ten minutes..."
I would consider the Max 20 Kills system superior to the purely random system, but it doesn't fully address my issues.
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