Very interesting. Video games have changed a lot since I last played them- back when I played Final Fantasy, it was more along the lines of a story you participated in, but didn't have a say in the final outcome of. I find it fascinating that now people expect to have control of how the story ends.
The Mass Effect series is very different from every other game I've played (which is saying something, considering my collection) in that you make an avatar which slowly, over three games and countless hours, becomes a part of you. I've spent hours reading so-called codex entries (the backstory of the universe) just to know more. It's like finding a really great book series that you can't put down but more interactive.
I'd say give it a go if you ever wet back into the video game rabbit hole. :)
BioWare made us a promise of choices. We got them and they affected all who played deeply. They did not, however, make us a promise of control. I agree with this. Though I do see a lot of people's points in that what the ending DIDN'T do was fit the overall scheme/theme of the games. I have to concede that point. As the ending does go a little off the rails into a more esoteric landscape. But I don't think that it is so jarring as to be unsalvageable. (Either through very liberal use of hand-waving, head-canoning, or through something more tangible like DLC.)
I'm still completely in love with the whole story, however, regardless. Even if those of us who enjoyed the ending(s) are in the minority.
I think that the countless choices you made throughout the game are enough to give BioWare the cred for making a game like this whereas I think the ending shows us real life in a video game. You cannot choose how you die, only how you get there. Shepard did these amazing things to get to her end, which was to (I still firmly believe!) save the galaxy. Shepard's story is done and she died for it. I love BioWare for being that awesome.
I'm preparing for a new playthrough from the beginning as a mostly biotic player. It'll be fun coming from a solely soldier playthrough.
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I'd say give it a go if you ever wet back into the video game rabbit hole. :)
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I agree with this. Though I do see a lot of people's points in that what the ending DIDN'T do was fit the overall scheme/theme of the games. I have to concede that point. As the ending does go a little off the rails into a more esoteric landscape. But I don't think that it is so jarring as to be unsalvageable. (Either through very liberal use of hand-waving, head-canoning, or through something more tangible like DLC.)
I'm still completely in love with the whole story, however, regardless. Even if those of us who enjoyed the ending(s) are in the minority.
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I'm preparing for a new playthrough from the beginning as a mostly biotic player. It'll be fun coming from a solely soldier playthrough.
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