Mar 23, 2011 23:51
For Soul Campaign.
*A rough list of abilities to be refined (with better code!) later.
Low Resonance (can wield Genesis, not necessarily bring out the best in him)
- Nothing much
- Fire elemental blade: strong against ice, steel and grass opponents (if they have those elemental qualities)
Regular Resonance (can wield Genesis, can get along with him well enough)
- Fireballs shoot from the blade.
- If resonance is any stronger, the meister themselves can summon the fireballs.
- At higher weapon rank/power, fireballs increase in power and can be manipulated into other forms (e.g. fiery blades)
Optimal Resonance (can wield Genesis and bring out his true power from his weapon form)
- Apocalypse (Genesis' limit break: summons runes underneath the foe, and crushes them with intense heat and pressure)
- Same with the fireballs, these change accordingly with weapon power. At low levels, the Apocalypse can deal intense damage, but is more of a trap than an actual spell like the limit break due to the amount of time it needs to set off. Higher levels can trap people in the range of the runes, rendering them immobile. Also, at higher levels, the trap area becomes larger. Ideally, at Deathscythe level, Apocalypse can fully resemble the actual limit break.
!gameinfo,
soul campaign