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Sep 27, 2005 10:40

Canon: The World Ends With You
Character: Bito "Beat" Daisukenojo
Timeline: Week 3, Day 7. Right after they defeat the Conductor.

Personality:
Before coming to the Underground (UG for short), Beat very much had a lackadaisical attitude towards things. He had poor grades throughout his life, which caused his parents to constantly get on his case. He argued with them all the time over this and they often compared him to his sister; who had better grades even at a younger age. He eventually got to the point where he was tired of their constant comparison and tired of the way they made him feel bad when he couldn't live up to their expectations. So, because of this, he eventually gave up trying all together. He gave up on himself and figured it would make his parents give up on him as well. He wasn't entirely surprised when it did. Rhyme, however, continued to encourage him; saying things like he would find his dreams someday, all he had to do was believe. He got tired of being pitied by his little sister and started pushing even her away.

One day, he got into a fight with his parents and stormed out of the house, Rhyme following after him. It was this fateful day that they both ended up in the UG. A car was coming right towards Rhyme and Beat jumped in the way to attempt to knock her away. Unfortunately, it killed them both. When Beat woke up, he realized his sister no longer recognized him as her brother, which was Beats price for entering the game. Her death eats away at Beat and he blames himself for it, citing several reasons as to why. It was from that moment that Beat 180'd his personality; determined to win the Game and get them both back to the Real world. He became passionate about everything and started to constantly push himself towards this goal, becoming somewhat stubborn in his mentality to keep moving on full-steam. He even made up a story for Rhyme about how he wanted to be the greatest skateboarder in the world, when she started lamenting about how she has no hopes or dreams. Just to keep her happy and help her keep moving forward herself.

He's brash, loud, over-confident, hotheaded, and constantly looking for something to occupy his time and energy; like a game such as a race or even a fight. He easily forgets things that happened just a few days ago if he doesn't think they're important enough to keep in his memory and it tends to go over his head completely when people make fun of him. Which they do a lot, as he's rather simple minded and likes to open his mouth. To that end, complicated things (such as big words and mathematics), go right over his head as well. He recognizes the fact he's not exactly the brightest bulb in the light socket and never holds a grudge when people make fun of him. In fact, he never really holds a grudge against anyone, unless it's a serious offense. Even then, if they manage to redeem themselves in his eyes, he's willing to forgive them and move on.

He's also super protective; not only of his little sister but also of those he considers his friends or partners. He's willing to put himself into harms way to protect them, without a second thought (and possibly without a first thought). This is something he takes incredibly seriously and he refuses to let something hold him back in doing it. If there's an obstacle in his way, he's more likely to bulldoze right through it and has on several occasions. Because of this attitude, he finds it hard to actually ask someone for help, and will often go about it in the most 'manly' way he can think of. Out of everyone, however, Rhyme is the most important person to him and he will do everything and anything in his power, or outside his power, to keep her happy and safe from harm. His little sister means the world to him. When he loses her a second time, in the UG, he's so devastated that he's even willing to switch sides and join the Reapers, just so he can find a way to bring her back.

Background:
Beat has a pretty normal life and lives in Shibuya with his parents and his sister, Rhyme. He also has a pretty slack attitude with his grades in school (and things in general), preferring to live his life how he wants with no ambitions for the future. This lands him in constant fights with his parents. One day, after a particularly nasty fight with them, he storms out of the house. Rhyme follows after him. She catches up to him in the Underpass by Miyashita Park. Beat sees a car coming and runs to knock Rhyme out of the way, but he's a little too slow and instead they both end up hit. When they come to, they're in the Underground, players in the game to win back their right to live. However, each person had something collected from them as their 'pass' to the Game. If they win, they get it back.

Unfortunately for Beat, his pass into the game was Rhymes memories and love for him as her brother, and he's quite shaken when Rhyme greets him as a total stranger. He decides to brush this off, as much as it hurts, and do whatever he can to help them both get back to life. He forms a pact with Rhyme and starts off for their first mission, which is to reach 104 in the allotted time. They fail, but notice the timers branded into their palms disappear anyways. On the way, they meet the Reaper Uzuki, who attempts to trick them in some way. When they run into Neku and Shiki, Beat automatically assumes, since he can't scan them, that they too must be Reapers and tries to pick a fight with them. It's only Rhymes levelheadedness that keeps him from flying off the handle at them, and he eventually apologizes, though he resorts to calling Neku "Phones". He suggests that they all work together and when Neku brushes them off, he gets angry and storms off, Rhyme following after him.

They meet up with Neku and Shiki again on the third day, and despite Beat still being angry at Neku, they pass information to Shiki about 'memes' and how to imprint these words into peoples minds to influence their behavior. They leave afterwards to attempt to figure out the mission on their own. When Neku and Shiki have destroyed a large 'boss' like monster, it's Beat and Rhyme that notice a smaller, gold coloured bat Noise and destroy it, which erases their timers at the last second. They patch things up properly with Neku and Shiki and decide to work together. When the fourth day comes around, their next mission is easy: simply get to Towa Records, which is a ten minute walk and there's no time limit. Beat's disappointed in this, as he was hoping for another fight, and instead suggests the pairs race to the location. Of course, Beat's the only one really fired up about this and takes off instantly.

He stops before getting to Towa Records, however, and with Rhyme, waits for Neku and Shiki to catch up. He even suggests it. When they're reunited, Beat leads the way to Towa Records, where a trap has been set by the Reaper Uzuki and her partner, Kariya. Just as Beat's about to be erased from the game by a shark Noise, Rhyme pushes him out of the way, getting herself erased in the process. Beat's all for taking his revenge on the shark but he's interrupted by Hanekoma, someone whose neither a player nor a Reaper, and told that without Rhyme, Beat only has a few minutes to live. He's then taken away to Hanekoma's cafe and he's given a pin which contains the remains of Rhyme's soul, which he forms a pact with to keep himself alive, though he can't use the actual pin to summon her noise form.

Angry that he can't summon Rhyme on his own, Beat leaves Hanekoma's cafe to track down the Reapers, eventually finding Uzuki and Kariya and demands to know how to be able to summon Rhyme from the pin. When the game ends, he decides to join forces with the Reapers, which is the only way to summon Rhyme. However, being a Reaper has it's drawbacks, and to prove his loyalty he's assigned by the Conductor to defeat Neku and Neku's new partner, Joshua. He does this grudgingly and only because he has to remain a Reaper, to keep Rhyme's Noise form summoned. However, he never finishes them off when he has the chances to and when he attacks them a second time, he accidentally drops a necklace Rhyme always wore, which he kept after she died. When Neku returns it to him on the third time he attacks them, Beat declares this doesn't mean anything, though he never attacks them again afterwards. It's also during his time of being a Reaper that he learns a few more rules about the UG and how to become the Composer.

He doesn't meet up with Neku again until the beginning of the third week. Being as how all the other players were removed, which was Neku's entry fee, Beat forms a pact with Neku instead. He says it's because the rule is dirty and cheap, and you can't have a Game with just one player. He also puts down the Reapers for having no honor and going after a defenseless player. After he helps Neku take down some noise, he tells Neku they have to run when Uzuki, enraged, summons stronger Noise in an attempt to off them. He explains to Neku that he pacted with him because Beat owed Neku, for returning Rhymes pendant. It doesn't matter at all to him that he might be killed for partnering with a player when his job is a Reaper, the fact that Neku was in danger and he owed the boy was more important. He realizes he traded in his Reaper-hood in exchange but, again, he doesn't care, stating that being a Reaper was lame and he'd rather be part of the good guys. However, as they progress through the mission, Beat lets Neku know that he had an ulterior motive for joining up with Neku. He wants to become the new Composer of Shibuya, so he can bring Rhyme and Neku and everyone else back to life. To do that, however, they need to take down the previous Composer.

On the second day, he learns from the Game Master that because he never erased any players, he's earned no points. Ths his life is limited to five days, including the day he's currently on, as a Reapers lifespan is based on how many points they earn. Also, as a player, he has to give up an entry fee, which ends up being Rhymes noise form, which gets returned to a pin by the Game Master. She keeps it and declares that they have six days in which to find and defeat her, in which case the pin gets returned and the game ends. He forgets all about his current plans with Neku, which was to ignore the missions and go right for the composer, hellbent on getting Rhymes pin back. On their way to tracking her down, they realize that because of Beat's betrayal, there's a bounty placed on his head, which other Reapers are keen on collecting.

On the third day, the Game Master involves the Reaper Uzuki by giving her Rhymes pin and told to keep it away from Beat and Neku. She engages the boys in Reaper Sport 4: Tag, though Beat sneezes when she tells them what it is and because he apparently sneezes like an elephant, neither boy hears it. Instead they end up chasing some guy around to try and influence his decision on some matters, as Beat mistakenly believes that Reaper Sport 4 is Reaper Creeper... though he only suggests this because he hears it mentioned by the very guy they're following around. Uzuki ends up getting mad at them and berates them that it's not very tag like if they're not going to bother to chase her. When Neku takes this moment to tag her, Beat makes her angry by laughing at her and calling her stupid, and she attacks them. When they defeat her, she instead passes the pin off to Kariya, who promises to give the pin back if they can defeat him.

The day ends there and their shoved into day 4, however instead of waking up at the Scramble, which is the cross-roads for Shibuya and the usual location for day beginnings, they wake up in the Miyashita Park Underpass. Beat takes being back there a little badly, falling more quiet than he's ever been. He shakes himself out of that as Neku comes over and they eventually figure out the puzzle to get out of the underpass. As they're passing back through later, to go the other way, Beat comes clean to Neku about the significance of the spot they're in, and what happened with him and Rhyme. He admits that he blames himself for Rhymes death, even going so far as saying that he killed her because she came after him, and admits that she didn't remember him. He states he doesn't care if she doesn't remember him, however, because he plans to bring her back no matter what.

They eventually find Kariya and Uzuki and defeat the two of them in combat, and Kariya hands over the pin, which Beat notices is a fake and calls them out on it. It turns out the two Reapers never had the original pin and the Game Master played them, simply to stall time. Beat doesn't hold a grudge against them and forgives them, while Kariya hands over his higher leveled keypin, which allows them to get through blocked areas. Beat warns them to watch their backs, as the GM is killing any Reaper that helps the two, which happened earlier when a Reaper gave them another keypin when they spared his life.

Right after this they find themselves in day five and Beat one more day closer to being erased permanently. They also realize that something very odd has happened to not only the Reapers, but the living people that populate Shibuya. They've become pretty much mindless drones, all spouting the same bunch of gibberish. They notice that everyone seems to be wearing a red pin version of the player pin and Beat, recognizing the style of the famous artist CAT, declares that it's CAT that must be the Composer, since they're certain the pin is what's causing everyone to be weird and the pin is almost identical to the player pin. Neku refutes him, however, stating CAT is Hanekoma, the guy who saved Beat before hand. Beat sort of drops the idea, mostly because thinking too hard hurts his brain, but the idea that CAT is the composer never really leaves his mind.

As they're continuing on to try and find the Game Master, they notice a high level wall has have been smashed, something not even top Reapers can do. Following the opened path, they come upon a symbol that's been burnt and Neku, using a special device on his phone that allows him to take pictures of past events, uncovers that Hanekoma was there before them. Beat takes this as proof that there's something fishy about Hanekoma but before they can leave to go track him down, they're attacked by Uzuki and Kariya, both whom are wearing red pins. When Beat and Neku defeat them, Beat keeps Neku from finishing off, stating that they're not bad, just screwed up like everyone else, and if they come after them afterwards he'll erase them personally.

The day ends immediately there and they find themselves thrust into day 6. Beat freaks out as this is pretty much his last day and Neku manages to calm him down and get him refocused on the game plan, which is to find Hanekoma and figure out what he knows; not only about what's going on but whether he is the composer or not. They also plan to take this opportunity to look for the Game Master, as Hanekoma's cafe is the only place they haven't looked yet. As they get to the street the cafe is on, they notice another high level wall smashed in like before. They also find Hanekoma's cafe trashed and no sign of the man, though with the use of Neku's camera phone, they realize Hanekoma left behind a key and a note to them, directing them to the Shibuya River, which is where the composer is said to be.

On their way to the River, they come across a giant heap of junk that Neku had come across before on his second week and they run into Minamimoto, a previous Game Master that Neku had defeated before. Beat recognizes the markings on Minamimoto's body and comments that he turned himself Taboo, which is something like an incredibly powerful Noise. Minamimoto drags them into a fight, which Beat and Neku barely survive, then takes off after the composer himself. Beat's worried over a few things; namely that Minamimoto might reach the composer before them and become the composer himself, and how powerful Minamimoto is. However, when Neku taunts him about whether he's going to give up if they can't win, he refutes this. He plans on giving it his all.

Unfortunately for them, day six ends there and they wake up back in the Scramble, with Beat beginning to fade as his time is up. It's only with sheer force of will that Beat keeps himself from disappearing, as he refuses to let this end without himself becoming the composer. They head to the Shibuya River after Minamimoto, only to find the wall busted by him already. They enter the underpass and come across Minamimoto, waiting by a sewer like river running through the place as he claims he can't go forward because the Game Master put up a wall that he can't break through. When they show surprise at the Game Master being in Shibuya River, Minamimoto says that she's not there. It's then that the Game Master reveals herself; she was hiding in Beat's shadow the entire time. After she removes the barrier for Minamimoto, on the condition he makes her his Conductor when he becomes Composer, she drags the two boys into a battle when Beat makes her angry. Beat makes a point to mention to Neku to grab Rhymes pin when he can, as she's using the pin to power herself up.

Neku manages to grab the pin and they defeat her, but not before she manages to get in a taunt about how Rhyme didn't think the current Beat was dear to her, because of her loss of memories about him being her brother. This doesn't stop Beat, as he has no time to dwell over it, and now that they have Rhyme back, the composer is right ahead of him. They continue on and run into Shiki, who was also brought back and for a moment they wonder if they won the game by defeating the Game Master, but they quickly realize this doesn't add up. Plus, with how many rules Beat and Neku broke, this particular Game is probably voided. The three of them head towards the composers area, noticing Minamimoto under a junk pile. While the others are worried about the power of one who would be able to erase him, Beat's just happy that they don't have to face Minamimoto now.

They eventually get to a room where they run into the current Conductor. This also happens to be the man they've run into before at the start and end of each game session, who has taken the player fees from them. He berates them for their ideals of wanting to become the next Composer and bring everyone back to life, saying that ideal is self-serving, the root of all the pain, and it's caused Shibuya's downfall. He takes control of Shiki, who is wearing a red pin, and the four of them fight. The Conductor seems to be erased and, when Shiki turns on them, Beat places himself between her and Neku, taking the full brunt of her attack instead of Neku. It knocks him out cold.

When Beat and Shiki come to, Neku is already gone. They find him in conversation with the Conductor, who survived their attack and was planning on attacking Neku again when he couldn't sway the boy around to his way of thinking. When Shiki berates Neku for not trusting his partners, Beat tells him to forget the partner crap, because Beat's his friend and as his friend, Neku can trust in that instead. Once they defeat the Conductor again, Joshua, Neku's second week partner, shows up. The Conductor grabs hold of Joshua, Beat, and Shiki, and uses them as both power-ups and hostages. However, even like this they're able to pact with Neku and lend him their power. When they defeat the Conductor for the final, he drops them all and disappears.

And this is where I'm taking Beat from, neener, no ending for you.

Abilities/Additional Notes:
Beat only uses one pin throughout the entire game, and all it is is a simple shockwave pin that he activates with his skateboard, using the combination of it and his skateboard for attacks. Instead, his main powers come when he pacts with a person and gains a special "combo" system (that seems to actually exist as a physical thing, appearing in both the air and on the ground) dealing with cards and their suits. When he matches enough suits together, he gets a fusion level, which is a special powerful attack that links him to his partner. It should be noted that if he fails to match them up fast enough/in a good order, the energy will literally rebound and hurt him instead.

Fusion 1 allows both him and his partner to move around at a high speed, hitting every enemy within their reach.
Fusion 2 summons up chains that him and his partner can ride on, attacking things in their way.
Fusion 3 ... summons a tidal way in which they surf on (Beat on a SKATEBOARD no less), gathering up enemies from both sides to deal a final attack on them all.

Hey, I don't make the attacks, don't look at me like that.

It's highly likely that each Fusion is different depending on who he pacts with. We don't get to see him or Rhyme fighting, when they're pacted together, and these fusions are when he pacts with Neku. However, we know that he does have the combo system with Rhyme, as it was Rhyme who figured it out and explained it to him. (It went over Beat's head, so he doesn't think about it). He can't use any of his combo powers unless he's pacted.

Pacts usually teleport both players to a special zone, which allows these skills to become possible. I'm not entirely sure how they'd work in-game,if they work at all. More than likely we can limit it to simply Fusion 1, which doesn't summon anything from anywhere, and simply increases both players speeds to the point where they can hit things several times before it wears off.

I see Rhyme's mun already gave you a bit of the lowdown on how pacts are formed and the like. I'd like to add that it seems it's only possible for a player to form a pact with another player (ie: a dead person form a pact with a dead person).

Also, because of when I'm taking him from, Beat is still... well... dead. Basically, he is a spirit/ghost/what have you. That doesn't mean he has any ghost like abilities, however. Except for living people not being able to see him, but that gets negated when he comes to Adstring.

Sample Journal Post:
YO, PHONES! SHIKI! PRISS-KID! WHERE YOU GUYS AT?!?!

[Even if the PCD hadn't been on, it wouldn't have been hard to hear that yell. The only video being captured for a few minutes is that of a palm, though eventually the video flips to a face, Beat peering out from underneath his skullcap. He notices it's on and recording and if the PCD had a face, he'd be up in it. Instead he just gets really close and passionate.]

This ain't cool, yo! We won against Ironwitch an' Shades but this ain't home, or Shibuya! They can't jus' push us inta another game, switch our phones, an' think we'll jus' roll over, yo! Plus, I still ain't Composer! I ain't stoppin' 'til then!

[Oh he's really getting fired up]

I know you there, Phones! Hurry an' get over here! Bring Shiki an' Prissboy! We ain't done yet!

[Of course, being the brilliant boy he is, he hangs up before releasing the location to where "here" is]

Sample RP:
As Beat sat on a piece of rubble, turning a pin over in his hand, he had to admit to himself that he wasn't entirely surprised to be someplace else from the last moment he remembered. He never expected Shades or even the Composer to play fair. Not after everything else they pulled during The Game. What did surprise him was he wasn't anywhere in Shibuya that he could think of. It looked like Godzilla had come stomping through everything, until only wrecks of buildings remained, then just trundled off again. Of course, none of this really mattered; he was still going to punch the Composer repeatedly in the face until he handed over the job. All Beat had to do was find Neku and repact with him (unless he was still pacted with him, but he wasn't going to think too hard on that), find a way back to Shibuya River, beat the Composer, and then they'd be done.

He paused his motion of turning the pin around to eye his hands. On-top of being in a completely new zone, he didn't seem to be fading anymore. He wasn't sure what that meant and he wasn't worried. That just meant he had more time to become the Composer and bring Rhyme back.

If Neku would hurry his slow ass up and find him.

"Screw this, yo." He hated waiting and even if only a few minutes had gone by since he sent out his message, it felt too long. He tucked Rhymes pin carefully into his pocket, along with this new phone, and started off in a random direction. He was pretty sure he'd find the other boy; Neku had worse luck than him so he was bound to be here, and Beat always seemed to have a knack for running into him.

He wasn't even going to bother to imagine what he would do if Neku wasn't here too. The thought didn't even cross his mind.

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