(no subject)

Dec 03, 2011 18:02

[PLAYER INFO]
NAME: b-thugg
AGE: 19
JOURNAL: grotesques
IM: inhereDITARE
E-MAIL: hypocrisised@gmail.com
RETURNING: unhands & arakhnes

[CHARACTER INFO]
CHARACTER NAME: Rose Lalonde
FANDOM: MS Paint Adventures
CHRONOLOGY: p5538
CLASS: Anti-hero
SUPERHERO NAME: Seer of Light
ALTER EGO: Rose Lalonde... witch...

BACKGROUND:
why do you make me do this.

anyways.

Despite her seemingly normal appearance and her introduction, Rose isn't exactly as she seems. That is, she arrived on earth riding a meteor a la a very popular comic character, and was created from paradoxal slime of her mother and Dave's brother and was created by her best friend, thirteen years into the future. Yeah, it's a little complicated. Anyways, she eventually was found and adopted by her mother, who also happened to be her sister (Like I said, complicated) and this began the passive-aggressive relationship between one another that they called love.

Rose grew up in normal, boring New York, in a slightly above average lifestyle with just her "alcoholic" mother and her best friend, her cat, Jaspers. Her life was typical and undramatic, the most striking thing happening being the "death" of Jaspers, which occurred soon after he whispered secret to her. (And which the viewer discovered that the secret is actually a genetic code to the omnipotent dog, Becquerel.) She had a few good friends, in fact, three who conveniently didn't live anywhere near her as they were all fantastic Internet buddies: Jade, Dave, and John. (Guess which one's her sibling and which one's her parent.)

Eventually, a new computer game was released known as Sburb, and Rose was rather persistent on wanting to play this (half-believing, thanks to a comment Jade made a few months back, that this game could bring Jaspers back to life), but in the end, only getting John to join her. So Sburb starts up and it works pretty much like a normal Sims game. You can build things and buy things with Grist, despite the game appearing as if you are inside or as if it merged itself with reality. The server player is capable of manipulating the environment of the client player in order to fully set up the game for actual use. In this case, Rose was the server player, and John, the client.

Shenanigans happened, involving a toilet, a bathtub, and some stairs. A Cruxtruder was set up which begins the countdown to -- turns out! -- what seemingly was the end of the world. or at least, the end of John's life, with the way the meteor was headed straight to his house. This wasn't just happening where John lived though, but everywhere across the world. Rose attempted to find more information about this game, but all of the walkthroughs were completely useless, and outside of her home, a thunderstorm hit and made it almost impossible for her internet connection to stay steady. So she hid out in her home's observatory, just as the countdown completed and they finished the final steps.

The game continued and they created John's kernelsprite which turns into Nannasprite after some more shenanigans. Rose attempted to coerce Dave into playing with them so that she could enter the game as a client player herself, and again, more shenanigans and meteors continued to rain down around her house as John's entered the Medium.

Meanwhile, the fire that surrounded her house from the meteors hit the backup generator and Rose is forced to move to another safe zone, this time to the mausoleum where she discovered a trapdoor leading underground. (Unbeknownst to her, the trap door was opened by Mom.) Rose went inside and discovered a large, deserted lab (almost exact to the one she was born in) and here, she discovered Mutie, a... mutated kitten. Here, Rose also saw of what happened to Jaspers that fateful day he died, or at least, disappeared after giving her his secret.

Anyways, she transportalized out of there, the meteor hit the lab, and she helped John reach the first gate above his house. Dave finally got her into the game, same process occurred, and at last, she entered the Medium.

She arrived in the Land of Light and Rain, her world and basically goes through her adventures, taking out ogres and being a general badass. The kids hung out in the Medium, doing what they did, until Rose experienced a dream where she learned that they were pretty much doomed, through memories of her future self. Because of this, Rose began to understand exactly what she needed to do in the Medium. (She had also learned that MEOW was actually GCAT, a genetic code for Bec, an ancient First One that she had suppressed.) She soon learned that the game was much more than a game, where instead, the goal was to sacrifice one world to create an entire universe and the players of the winning session would become gods of the new universe.

Another session happened before Rose's, involving a different species of kids known as trolls, who created her universe and just as they were about to win the game, a Scratch occurred and broke their session. They hid out after that, interacting with Rose and the other kids, trying to help them from screwing up both sessions. Again, once Rose learned that she was pretty much doomed, she began tearing apart her world and trying to hack the game with any means necessary. In this way, she began to destroy worlds and even gates, deciphering information written on her planet and hunting down ancient artifacts, learning anything she could about Sburb.

She disappeared for a while as the point-of-view focused on the other kids, doing all those naughty things during this time, and apparently, had been keeping in contact with a being known as Doc Scratch. With him, she learned about the nature of the Green Sun as the First Guardians' power source, creating a plan that involved suicide with her Dream Self to null Bec Noir's power, and by extension, defeating him. However, she learned during her most recent conversation with Doc Scratch and Jade, of her mother's death and was convinced to ask the magic cue ball whether the Horrorterrors were to be trusted.

And she was pulled from there.

PERSONALITY:

Rose Lalonde is much unlike the other players of Sburb, and at the same time, very similar to them. She is quiet and straightforward, almost stern in the way she speaks. She's very mature for her age, as shown in her conversations with John and Kanaya where she acts almost like a mother or a teacher, chastising them and scolding them when appropriate. She doesn't seem to enjoy many childish things and the ones that she does, she likes to twist into her own darker interests, like taking a design of a Squiddle and turning it into Cthulhu by marking out areas of it with a coin. Even before she was introduced into Sburb, she was brought towards the viewer with obvious interests in things darker than one would imagine, such as psychoanalysis, wizards, strange mythological creatures of dark descent, and knitting. (Okay, the last one isn't dark at all, but whatever.) Despite her age, she didn't seem to show any interest at all in things most kids would want, such as even video games, where she seems to be rather ignorant to the genre, despite her want to play it.

She's very quick to say what she thinks and takes no opportunity to hide her exact feelings and thoughts, even if she is slightly long-winded (though this ceases as she plays more of the game). Despite her straightforwardness though, she tends to speak sarcastically a good majority of time and even abuse her dry wit and "wet" or overt humor. She has a very quick tongue and tends to come off as very dry and almost rude at times with how she refuses to hold back with her comments, though as she gets more grimdark, they tend to become ruder and even blunter as it goes. She as not as cold-hearted as she seems, even when she is becoming grimdark, willing to apologize for her comments and even admit to compliments and encouragement when it calls for it. However, she tends to "lay it on thick" when she wants something and perhaps because she is capable of analyzing her friends and knowing exactly how to manipulate them in her own, strange way, she can have tendencies to even exaggerate the compliments, at least, if she knows it'll stroke their ego. She's very observant and incredibly intelligent, capable of figuring out a good majority of Sburb before all the other kids and trolls on her own, and has a strong understanding for those around her, if necessary.

She is very private about what she owns and just about everything about her, refusing to give out much detail about the things she learns later in the game, adding to the mystery that she begins to accumulate, and even from the beginning, doesn't share her private things with "ANYONE". Whether it's because she's embarrassed of her strange, wizard slash or because she is so secretive that she refuses to allow anyone to enter that closed-off part of her heart is up for debate. Rose always comes off as rather serious, especially because of the syntax of her font. However, she slips up from time to time, making references towards memes or letting out the occasional, "Oh fuck". For the most part though, she's rather formal, which, again, shows in the way she speaks and her "perfect grammar", and can even come off as slightly distant with her distaste in showing actual feelings and emotions towards others, treating birthday gifts and what seems like honest intentions as "facetious sentimental gestures" or something ironic and passive aggressive.

Rose tends to get very competitive at times, even without realizing it. When she believed that her mother was taunting her with ironically passive aggressive gifts, she would return each one back in stride and attempt to one-up her. While she doesn't always believe in "defeating" something (and this shows in her session in Sburb), she does believe in creating a goal and reaching that. She is very determined and stubborn, bull-headed even and tends not to listen to those who try to talk her out of what she's doing, especially when she's made up her mind. This leads her to being very, very reckless, as shown when she begins making deals with the gods from the Furthest Rings, despite everyone's warnings. But that will be touched on in a moment. In the meanwhile, even though she doesn't listen to the warnings of her friends, it's obvious that she cares about them deeply, simply because her intentions are to protect them and keep them from "losing" the game, even at the sacrifice of her own sanity as it seems. For the most part though, she is fearless and confident, challenging her first Ogre with ease and taking him out with a pair of knitting needles, showing little to no remorse, though she refused to kill him for the sake of Grist because it seemed "inhumane" to her. She has enough self-preservation in a way that she'll only fight back if she has to defend her self, but this often gets lost against her own interests and she tends to put knowledge and her goals above herself. Knowledge is a very, very important interest of hers and she has no fear for the dark and slightly demonic, even seeming intrigued by it. This could be because of her subconscious ties to the darkness.

Ever since she began to converse with the gods though, Rose began to become more and more cynical, believing that there is no chance ever for the kids to defeat the game or survive and all she wanted to do was "repair her fate". She becomes disillusioned, interacting less with her friends and becoming almost obsessed with her goal. This leads her to making completely irrational decisions and not considering the consequences or how it'll affect the others. She begins to take more and more dangerous choices and ignoring everyone who pleads for her to do otherwise, her stubbornness and bull-headedness quickly becoming a well-inflicting flaw. Rose loses her long-windedness and everything she says becomes quick to the point and blunt, even distracted, as if she has no real motivation to continue the conversation or any want to. At this point, she seemed to somehow only care for herself and forgot her first goal, which was to save her friends and help them find a way out.

POWER:
Rose is a powerful witch of types, being one of the few who's willing to wield the Thorns of Oglogoth. Because these were weapons gifted to her from the Noble Circle of Horrorterrors, she does not actually have dark powers without them. So while in the City, she will gain all the powers of Needlekind, even if she is not using the Thorns, though it will take her a while to realize this. So while the Thorns do work, she will also be capable of using their powers internally without them. This means that she will be capable of using wide variety of black magic and dark sorcery, such as casting spells that involve blasting things apart, taking them apart telekinetically, and many other destructive uses. They also allow her to fly and work akin to telekinesis, as they have a variety of ways to be utilized.

As the Seer of Light, Rose also has the power to "see" into things that would be unseeable. In canon, this just shows itself as... x-ray vision. So while it's not much of a useful technique, she will be able to see anything that's shrouded, whether it's invisible or covered by something. Anything hidden will, to a point, reveal itself to her.

[CHARACTER SAMPLES]
COMMUNITY POST (FIRST PERSON) SAMPLE: [ while most communicators would pick up videos or voice entries of confused, new arrivals, this one takes a moment before text crosses the screen, obviously unpeturbed ]

Luckily for everyone reading this, I have taken it upon myself to learn about the City, as it is so eloquently known as, and the situations surrounding it.
I am aware of how disappointing that is for those who were looking forward to another one of those confused voice entries and introductions.

Nonetheless, I can't help but notice just how convenient the timing of my "Porting" was.
Perhaps that is a sign of some sort.

As it is,
Let's at least keep some semblance to the norm and introduce myself.
My name is Rose Lalonde. It's a pleasure to meet you all.

LOGS POST (THIRD PERSON) SAMPLE: After she finished her conversation with Doc Scratch, she closed the laptop, taking a moment to glance around at her surroundings, at her followers wrapped in bed sheets -- the perfect assistants for a proper magic-user, and then at the river of lava that flowed past her. She hated to admit that she was a little surprised that these creatures continued to follow her wherever she went like she was some sort of star-crossed messiah -- disciples, would be the proper word -- but at the same time, she really wasn't. After all, there was the Viceroy and he was certainly her most loyal compatriot. And of course, her familiar and the most responsible out of all of her followers.

She mused over this for a moment, before smiling slightly and turning her gaze to her environment once more. Here, she was in the Land of Heat and Clockwork. She was waiting, of course, and how, at this point, she was rather tired of having to wait all the time. Of course, from time to time, she would hear the voices of the Horrorterrors, mumbling in her ear and whispering sweet nothings (except it was the completely opposite of that), urging and coaxing. She had enough self-control to ignore most of it, for the most part, but from time to time, there would be a kernel of usefulness in what they would say and she'd go with it.

After all, they could be rather benevolent when they wanted to be, and they had yet to be wrong with the things she did listen to. But if the others knew, surely they'd think she had gone a little mad. And maybe she had. After all, she was sitting before a large colony of wizard followers. She saw herself as a magic user, and she was pretty set on the mindset that she would not be alive in the near future.

That, if anything, was the thoughts of a madman.

Or madwoman, in this case.

Though it would be her Dreamself that went off on this suicide mission, perhaps it was the thought that she was so willing to do so. But at this point, she knew they couldn't win this game. Defeating Sburb would be impossible, and she didn't care much for seeing this in a win-or-lose circumstance anyways. No, there was much more than that. Was this the sign of maturity and growth?

Probably not.

But that didn't seem to matter much, at this point. And she certainly didn't find herself so mature when she spent her days conversing with a omnipotent cueball-headed man who found it particularly amusing to skeeze on her. (Oh, she was very aware of it. It wasn't like he was obvious and creepy or anything.)

Rose tapped her fingers against the top of her laptop, watching as her wizard followers chattered amongst themselves, making various noises and sounds that she didn't bother to listen to closely too. Yes, impatient. She was a little impatient but she was sure that if she tried to contact him again, there would be no response. It was too soon. Whenever she tried to find him in her magic ball, it came up as a dark spot. This, she was unsure of why, exactly. She, in the end, just assumed it had to do with his limitless power or something of that like. But it wasn't all that important anyways, not in the long run. If he was that powerful, than keeping on his good side would be her best bet. She would do whatever she could do defeat Bec Noir; that was the ultimate goal. Her ultimate goal. She would ruin him and destroy him, and save herself and her friends. That was what she wanted, right? To help her friends.

It seemed like, sometimes, she forgot.

The whispering in her ear continued and she brought a hand up, swatting the air casually, though it did no good. They were haunting, quiet shrieking, and as accustomed as she was to it, sometimes, she'd rather the Horrorterrors be quiet. At least, just for a little bit until she was ready to ask for their help again. Was that a bit selfish? Perhaps.

The Viceroy tipped his head at her curiously, peering out from the scarf wrapped around his neck and there was another amused smile from Rose as she traced a finger along the surface of the magic cue ball. A noise emerged from her closed laptop -- someone was pestering her. It was probably John or Jade. They were always pestering her and she just, well, she always planned to get back to them. Not right now, of course. No, she didn't exactly have time to deal with them. She had more important things to do. But she wasn't forgetting about them. At least, that was what she told herself.

"It'll be fine." She spoke up after a moment to the Viceroy and he made a noise. (Yes, she said this to reassure the Viceroy. That was why.) "There's no reason to be concerned."

Another louder beeping. More pestering. When he bothered her, there was no sound.

If she wasn't going to answer them, she might as well check up on them. Just to see that they're okay. She picked up the magic cue ball in one hand and peered into it, allowing the images to form before her. (The Seer, that was why. Yes.) She could see Jade, John, even Dave. She was doing this for them; that was why. Yes, in the end, they would be grateful of what she had done -- after all, the end justifies the means. And, yes, she was mad. She was a little twisted, grimdark. But it was worth it.

"It'll be fine." Rose said once again, a little louder this time.

She was sure of it.

FINAL NOTES ABOUT YOUR CHARACTER:
flighty broad.

! capeandcowl, ! application

Next post
Up