So, I've been working on animation a bit in the engine. But I'm a littled stumped with some of it right now so I decided to take a break and port the open source Nintendo DS emulator DeSmuME to Mac using Cocoa.
Sweet! Threads are lots of fun... hahaha! Arghhh.... I sped up a process that was taking 4 hours to 4 minutes using threads.... but that's more cause the computer had 16 cpu cores.... but I also put other code that would have made it faster in one thread two... but still, haha!
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