Ok, so 4e has a disconnect between the description of what a power does and it's mechanical effect, and universally the description (also called color) carries pretty much no weight. As an example, imagine an attack which is described as leaping high into the air and coming down on your enemy to do some damage. If you were faced with an obstacle
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4E is the first game in a very long time where I'm willing to go all mechanics all the time because, while it is not normal for me, they seem to do it well, and extendign them the benefit of the doubt in this has reaped reasonable rewards of fun. When I reach th epoint where I truly set that aside, I probably set the whole game aside, because without that, it does nto necessarily stand that well.
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That said, I think you speak to the thing I want to see - I like limitations. The "Things a polar bear can do" are more interesting for me to explore (mechanically) than "All the things anything might be able to do ever" and if I end up drilling into shapeshifting, that's the sort of route I'm likely to pursue.
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Thinking of how to explore various shapes with more limited forms in mind makes me realize there's a load of potential in not just more paragon classes (where you could probably make one for each animal type if you wanted) but also more build options. That would be a great supplement, and I hope Primal Power taps into some of it.
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...and that's where the additional SS abilities kick in. Sure, your standard Lvl 1 Druid (or whatever) can shape-shift into a big dog, but can't do much more than, say, walk slowly and slobber. Heck, even eating would be a problem. Unless you get additional abilities like, "Can move comfortably as a quadruped".
I know that's not D&D specific, but it seems like a good way to explain the 4e mechanical impact (or lack thereof) of basic shape shifting.
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So, the "leap and attack" in Champions is really just a Superleap power (pure movement), but in that system, you can do a "half-move and attack" in a phase, so it works pretty much logically whether one is attacking, or just jumping over a wall (though, you can jump a lot further if you're not fighting).
And in Champions, there's a difference between shapeshift without altering your abilities, and having a multiform where each form has a totally separate sheet (which is generally more expensive).
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