I've been kind of amused by this as well. I would not have guessed that really excellent software would have been a primary hinderance on new rules material
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=== I don't care if I ever see another 3rd-party class, rules bolt-on, magic system, etc. Even in the heyday of OGL publishing, this stuff was hard to integrate, dubiously playtested, and often WAY more specific than I had any use for. But I would LOVE to see more creative and useful, practical game aids, adventures, encounters, traps, monsters, and background sourcebooks. ===
The problem, honestly, is that I'm not sure the sales numbers are there for ANY kind of 4E product. I'd like to see 300, 400 sales of top-line products, 200+ of the second-fiddles at One Bad Egg. Instead, our top-line products (all two of them -- Hard Boiled Armies and Hard Boiled Cultures) have managed to sell between 200 and 250 copies in the space of 3-5 months. The remainder (9 or so) are well below 200, some below 100 in number, and cover a big spread, short maybe only in adventures. Our most adventure-like product (The Purifiers) is our worst seller. Since October, we've spent $3,700 to generate gross sales of $3,500.
gmskarka's right: the sales aren't there, not in quantity. I do see us continue to do some things with OBE, but the market's weakness may make that a shorter term thing than originally anticipated.
Goodman Games reports an uptick: "I don't usually discuss business on these forums, but I will answer enough to say, '4E is doing well for us.' 4E is definitely smaller than the launch of 3.0 so many years ago, and people have a valid point in saying it's a smaller 'edition launch' overall. But compared to the trends of the last couple years, 4E has definitely caused a significant increase in sales."
But that's Goodman Games. They have a lot of good will to start with, they have the ability to get product out the door at a fairly speedy rate, and so on. They're also known for adventures, which is right in the third party 4e sweet spot.
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I don't care if I ever see another 3rd-party class, rules bolt-on, magic system, etc. Even in the heyday of OGL publishing, this stuff was hard to integrate, dubiously playtested, and often WAY more specific than I had any use for. But I would LOVE to see more creative and useful, practical game aids, adventures, encounters, traps, monsters, and background sourcebooks.
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Word.
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gmskarka's right: the sales aren't there, not in quantity. I do see us continue to do some things with OBE, but the market's weakness may make that a shorter term thing than originally anticipated.
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But that's Goodman Games. They have a lot of good will to start with, they have the ability to get product out the door at a fairly speedy rate, and so on. They're also known for adventures, which is right in the third party 4e sweet spot.
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