Chris Hanrahan, being an intensely cool guy, sent me a pair of dice from the Endgame 8 mini-con out in Endgame, Oakland . They’re gorgeous six siders with a mother-of-pearl finish and the endgame logo where the 6 should be. I found them in my pocket today and have been rattling them around in my hand every now and again, thinking
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And I totally agree with the thoughts on SotC's stunts - they fill a needed role in the system, but it feels like there must be *some* way to address that need more elegantly. I personally crave a tactical experience when gaming, and I find that SotC without Stunts suffers from the Curse of Systemic Symmetry (something that I must admit I often fall prey to in my own design prototypes if I'm careless).
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Back on RPGs and story games though... I just wrote a game that you might find useful in your ponderings: Happy Birthday, Robot. I tried to write it with the short, simple sentences of a child's early storybook. The games reads a lot like the stories that the game creates. Hopefully that makes it easy to learn and encourages young readers to exercise their new vocabulary and grammar skills in writing ( ... )
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