I'm a big fan of the Birthright setting that TSR put out back in the day. It hit a lot of notes I really liked - the world felt populated, politics had a powerful role, monsters felt mythic - it just rocked. But one subtle note always impressed me. In one of the nations of the game, the default one detailed in the core book, the High King's
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Wis-based is the better healer. On the other hand, in a melee-oriented party, there is nothing but good things to be said about offering your friend +4 to hit on a regular basis.
I'd still like to see Cleric redesigned.
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There's a subtle tricky problem in there: Strength cleric paragon paths have to be better than Pit Fighter. But it could have been solved in ways other than the marking emphasis.
Hm, I ought to pick up my thoughts on a Strength cleric Dragon article.
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Considering the PHB2 classes and the artificer, I do think warlords come dead last in healing ability. I think that's what I'm most concerned with for later levels.
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However, an interesting note. I've found some people online who really, really think the Warlord is one of the strongest classes. Purely based on mathmatics. For instance there was a power in Martial Power - something Gambit - that let the Warlord grant a player a second turn as a minor action. This was "the most powerful utility in the game" untiol it was Erratad. Apparently the Tactical Warlord can stack up insane amounts of bonuses and such, from what I hear professed.
But it's got no style and no heart to it. It's just number crunching strength.
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