So our nephew has proved that the acorn doesn't fall far from the tree: he's running a D&D game with his friends.
His mother (my sister) says he would really love to have some more scenarios to run.
I've found a couple of things on Amazon, but I'm wondering which modules you think would be the best for a novice GM who's in middle school. He's
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Anyway, I agree. When my son was playing at 11 and 12, I made them up. It wasn't until he was about 14 that he started making his own.
What level are the party, and do they have min-maxers in it, and do they have rules lawyers?
Screens, I like, but it also depends if you're playing at a table or around a lounge room.
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I don't know the details of his player-friends. He himself would probably be quite the rules lawyer, on the basis of playing board games with him in times past.
My guess would be that they play around a table, because that's how we always used to do it when his parents were among my players.
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Screens can have a nice amount of shorthand rules info for a beginning GM to keep track off, so they do have their uses.
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* I mean, more so than normal 'GM plays the trouble the PCs get into'.
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