PLAYER
Name: Zero
Journal:
expletivesContact: tsunderemod@AIM
CHARACTER
Series: Silent Hill (third game)
AU?: Yes/No
Full Name: Heather Mason
Timeline: About two thirds of the way through the game: immediately after the scene where she speaks to Douglas about his son, before she gets to the carousel.
History: Wiki links for
her background and
experiences in her source game.
Personality: For the first seventeen years of her life, Heather Mason was just like any other teenager. Content to live with her single father, she kept largely to herself but was easygoing. Unfortunately, we don't get to see any of this because five minutes into her canon everything goes to shit. Given rather extreme nature of the setting, Heather spends most of the game under great stress, though it's still possible to understand her personality. Just felt I had to say that. Apparently she used to like shopping. OKAY THAT OUT OF THE WAY.,.
Heather can be difficult to get along with, given her short temper and tendency to snap if annoyed. If you happen to be in her good books, you have very little to worry about, but strangers will have something to prove before she'll tolerate them. Especially if they act suspicious in any way. She can be quick to jump to conclusions about people she doesn't know. She'll be willing to hold conversations with people, but it takes quite some time to earn her trust -- unless there's a convenient crucible driving the plot, of course. On top of that, there's her oft-inappropriate sense of humour to deal with. Apart from trying to use humour to lighten the mood, she's willing to play a prank that legitimately (and with good reason) terrifies the victim. Pretending you're about to stab someone tends to do that. Twisted as it may be, at least she has a sense of humour lookin' at you, James and does like to laugh.
One point in her favour is strength of will. She willingly goes into a town where she knows she'll be facing more monsters and cult members, because she has decided that she'll avenge her father and by golly she's going to do it. A less obvious illustration of this is that while wandering through an abandoned building filled with monsters, she comes across a package of cigarettes. Despite having spent the evening fighting for her life and being blocked at every turn in the seemingly simple task of getting home, she simply says 'I quit for good' and takes the nearby matches in case they turn out to be useful. Not that she could have used a stress reliever or anything. This works quite well in the place of courage.
Unfortunately, Heather does harbour quite a bit of self-doubt. Vincent, a resident of Silent Hill, plays a joke on her at one point, needling her and saying that she enjoys killing 'them'. When she asks if he's referring to the monsters infesting the town, he asks "They looked like monsters to you?" playing with her own doubts about the reality of what she's experienced. The idea of having killed other human beings clearly horrifies her, but she forces herself to put it aside until she gets through the night. She has no little issue killing thoughtless monsters (apart from the fear of facing the beasts), but hurting real people that don't deserve it terrifies her. Those that do deserve it? That's much less of an issue. She can hold a hell of a grudge, being moved to violence if the infraction is large enough.
She's very close to Harry, her adoptive father. Though she confesses that she had known she was adopted, he was still her father and likely one of the few people that was a constant in her life. She takes his loss very hard, vowing revenge and even declaring intent to kill Claudia for his murder. While the obvious motives are anger and grief, these are as strong as they are because of how much she loved him. Having him taken from her so suddenly and, worst of all, before she can say goodbye or thank him, hits her hard and is a turning point for her. Before that, she simply wanted to ignore Claudia's preachings as madness. Afterwards, she's eager (as opposed to just willing) to confront her directly, in the center of the nightmares she's caught glimpses of.
Heather carries over a few (seemingly irrational) dislikes and fears from her past life, such as her hatred of hospitals. However, her mild fear of mirrors is entirely her own. She's uncomfortable looking at her own reflection, saying at one point that she feels like her reflection is a twisted copy of herself. Given that there are no mirrors in her apartment, this may even border on a phobia.
Powers and Abilities: None that she can control. At the point she is being taken from she is currently the unwilling host to a 'god' that grows as it feeds off her own anger and hate. Buuuut the chances of this coming up in the game in any way are virtually nil, and she has a cure for it on her at all times.
Starter Inventory Heather will arrive carrying the following: a pocket flashlight, a broken radio, the locket her father gave her (with a tablet of aglaophotis inside), a switchblade, a length of pipe, a short katana, and a bulletproof vest.
Anything else?: Nada.
Item of choice: The wind-up alarm clock!
SAMPLES
Post Sample
Hey! [Heather calls into the store. She hasn't made a habit of checking empty buildings for survivors -- loud noises tend to make her a target rather than leading any allies to her. But the shop looks like it's had people, honest to god people living in it. Monsters don't usually bring sleeping bags into boutiques. So maybe it's worth a try.]
[A cautious step forward, accompanied by the crunch of glass under her boots. She ignores any debris on the floor in favour of keeping her eyes peeled for movement.] Is there anyone still in here?
[She tightens her grip on the length of pipe in her hands.] Come on. I'm a friend. [Despite the large, heavy bludgeoning weapon. No, really.]
Prose Sample
She could have taken a cab. If she'd stopped to think, maybe she would have. But her wallet was empty and more than anything else, she'd wanted to get away from that creepy detective that was following her around. The sooner she was out of the mall and away, the better. And besides, she knew how to get home on the subway, right? She did this all the time. It was no big deal.
"No big deal." Heather muttered to herself, trying to will her breath to return to its normal rate. The initial adrenaline rush was starting to wear off and the hands clenched tightly around the steel pipe were shaking a little less as she stepped over the cooling corpse. Before tonight, she hadn't killed anything larger than a mosquito. Now the canine monster twitching under her heels as its veins slowly emptied onto the cement? It was just another beast killed in self defense since the night had begun. Heather couldn't afford to feel bad about it now. Maybe in the morning, when the sun rose and she'd been safe at home for a few hours, the fear would ebb and she might feel guilty.
But not until then. It was too dangerous. The metro might never have been the safest place alone after dark, but usually it at least had working lights. But she couldn't stop, couldn't let herself get lost, couldn't take a moment to rest and let herself think about everything that had happened since a stranger spoke her name and told her he'd been sent to find her. She could berate herself for not taking the bus later.
For now, she had to get home and say goodnight to her dad.