Player Information ;
Your Nickname: Jeff
OOC Journal:
viewtiful_jeffUnder 18? 21
IM: Viewtiful Rekk
Characters Played at Singularity: Sonic the Hedgehog, Meta-Ridley
Character Information ;
Name: Rose Lalonde
Name of Canon: Homestuck
Canon/AU/Other Game CR: Canon
Reference:
MS Paint Adventures at Wikipedia.Canon Point: While she's fighting Jack Noir. Somewhere between
here and
here. She hasn't lost yet, but it's not exactly looking good for her.
Setting:
For the most part, Earth on Homestuck is pretty similar to contemporary Earth, personal data structure inventory systems not witholding. All of the differences, at least the important ones, come from a game called "Sburb". Before that, though, one of the weirder concepts of Homestuck needs to be explained: Ectobiology.
Ectobiology is REALLY FUCKING COMPLICATED. To slim it down, it involves the use of teleportation to attempt to move something when that target being moved from its current place would be physically impossible, and would cause a paradox. This creates "paradox slime". When the paradox slime of various beings are combined, it makes "paradox clones", which are usually sent back in time somehow so they can grow up, become the targets of teleportation devices that will fail to teleport them because it would cause a paradox, etc. etc. Lots of stuff in the Homestuck universe is created by Ectobiology, including children, their guardians who are paradoxically their own progenitors, omnipotent guardians of long dead planets, and entire universes. This is where Sburb comes in.
Simply put, Sburb is a video game that affects the real world. At first, it works like a simulator or Real Time Strategy game, where two players connect, one as the server player and one as the client. The server player deploys equipment within the server player's hive (or wherever their computer is) that is capable of alchemy, and is all used towards the purpose of creating an item called a Cruxite Artifact. Unknowingly, by playing the game, the players have already doomed their planet and their race to destruction. From the time the game has been started, meteors will gradually bombard the planet - first small ones, until they grow progressively larger, until one big enough to wipe away all life on the planet collides with it. Thus, the only way to avoid destruction is for the client player to create the Cruxite Artifact and use it to escape their world, and destruction, by transporting themselves and their home to the Incipisphere.
The Incipisphere is the home of a conflict between a kingdom of light, Prospit, and a kingdom of darkness, Derse. The two kingdoms exist on planets orbiting a much larger planet known as Skaia, where the two kingdoms do battle. Between Skaia and Derse is a space known as the Medium. Players of Sburb are transported into the Medium, given titles having to do with their role in the game, and placed on planets that will have something to do with that role. The actions of the players prior to entering the Medium have a very direct, tangible effect on the outcome of the game. Each new entrance of a player causes Skaia to become exponentially more intricate and complicated, and changes the armies that do battle there as well. Before entering, the players are given a device called a "kernelsprite", which they must "prototype" by adding some kind of object to it. Failing to do so means Skaia will not evolve and marks an absolute failure on the player's part. Upon entering the Medium, the Kernelsprite hatches. The hatched kernels then transform the forces doing battle on Skaia, usually making them stronger. The sprite also serves as a sort of guide for the player, helping them along on their quest, telling them the lore of their land and the objectives they must complete.
While Prospit lies in Skaia's orbit, Derse lies far away from Skaia, behind the Incipisphere, on the fringe of the Furthest Ring. The Furthest Ring is an infinite anomaly in space and time that, unlike everything else having to do with Sburb, only exists in a singular fashion. There is only one Furthest Ring, and it borders every single session of Sburb in existence. It is home to a race of Dark Gods known as the Noble Circle of Horrorterrors. They are dark, ugly, largely unknowable beings, but they are, at times, known to lend their assistance to players of Sburb uniformly those who wind up situated on Derse's moon. At the center of the Furthest Ring is the Green Sun, a massive star greater in size than that of an entire universe. The Green Sun is the power source for all First Guardians, beings of nearly infinite power who are created through Sburb (usually by the influence of high-ranking Dersites), and then sent back through time millions of years to the young planet they are now charged with grooming. It is their job to protect their planet long enough to see that it is fit to produce players who will eventually begin a session of Sburb and ensure the First Guardian's creation.
Prospit is charged with the defense of Skaia, while Derse covets its destruction. The leader of Derse, the Black King seeks to do this by securing the White King's staff and beginning "The Reckoning". The Reckoning calls upon The Veil and sends it towards Skaia, causing an apocalyptic meteor shower that will eventually result in the planet's destruction. The planet is capable of defending itself for a while though; it opens portals that send the meteors away at first to various points in space and time. They are the very same meteors that will both deliver paradox clones of Sburb's players to their homes and then later destroy them. In every game of Sburb , the kingdom of Prospit is fated to lose this battle. Thus, the player's role is to ultimately not only save Skaia from the Black King and the Reckoning, but to create a new universe to replace their own that was devastated by the Reckoning. The role of Sburb is, thus, a gruesome but necessary one - to sacrifice a planet to ensure the propagation of a new universe.
It should come as little surprise, then, that Earth and its universe were created by another Sburb session (to be more precise, "Sgrub"). The players of that session are a race known as trolls, who come from the planet of Alternia. By nature a bloodthirsty race, the Alternians as they existed were bred from their very conception to create an exemplary team of Sgrub players to ensure that they would win and create a new universe. The players of that session were brutally efficient at the game, but far from perfect. A critical error during the creation of their new universe would cause a string of events to occur that would make their new universe terminal and incapable of continuing the propagation of another new universe. In addition, it would mark the trolls for death by the agent that embodied the disease they had given their new universe.
The story of Homestuck follows four players from Earth and twelve players from Alternia as they both play through their own sessions of Sburb and attempt to rectify the threats to themselves and to reality itself that has come from their terminal universe.
Personality:
In the hands of most people, sarcasm is just sort of annoying and kinda pisses you off. In the hands of Rose Lalonde, it's a laser-guided weapon of mass destruction, more precisely guided and deadly than anything in the hands of a 13 year old girl should be. The same can be said of a lot of things about Rose Lalonde. She is far more intelligent, resourceful, worldly and in some ways, more mature than you'd ever expect a girl of her age and stature to be, exemplified in her ironclad policy of speaking and typing with perfect grammar and syntax. Her way of speaking is verbose, sometimes bordering on "impenetrable". Among her many passions are a budding interest in psychiatry. She frequently indulges in casual psychoanalysis of her friends, often over their behest to stop or reminders that, unlike her, not everybody always says the opposite of what they mean. She also has interests in obscure literature, creative writing and perhaps most morbidly of all, the "Zoologically Dubious". Despite her morbid interests, usage of "passive-aggressive gestures" as weapons used to one-up people, and a tendency to regularly deploy what would be politely referred to as "snarky horseshit", Rose is in essentials an incredibly loyal girl who would put the safety of a friend ahead of her own 99 times out of 100. She is, however, incredibly prideful, and will usually do her best to obscure her good traits, lest others find out that she is capable of something besides steely indifference and beautifully executed verbal barbs.
She is not a person that is exactly quick to place her trust in someone, but when she does decide to do so, be it her own friends, aliens, or dark gods from beyond the Furthest Ring, she will take that trust very seriously, and defend who or whatever it is from reproach, no matter how suspicious others may find them. She is loyal, and in part, naive in this manner, trusting beings with unknowable motivations and some who are just scoundrels who are in no way incapable of tricking her just because they never lie. This speaks to her pride: when she's decided upon something, she'll usually stubbornly adhere to it until it's basically impossible to do so, and sometimes only a little bit after that.
On the surface, Rose appears to always be a calm person, who's always in control. While this is true in part, it's mostly a sham. When met with an obstacle she can't immediately deal with, she can quickly become impatient, dropping some of her more wordy tendencies for a more snippy, outright vitriolic manner of speech. Beneath the thin veneer of her evenly measured, erudite way of speaking lies a penchant for recklessness, urges for casual destruction and a tendency to not consider, or simply not care about the consequences the former two may visit upon her. For the most part, these emotions are bottled up, kept in check by what part of her is smart enough to know that indulging in her most reckless desires could potentially visit disaster herself and those she cares about. When something happens to break the dam though, it breaks hard. What broke it, exactly, was the death of her mother at the hands of the Sovereign Slayer, Jack Noir. This act released a great deal of emotions she wasn't properly prepared to deal with, eventually culminating in an explosive release of anger (referred to in narrative as her "going completely off the deep end in every way") that sent her on a warpath of revenge against her mother's murderer that was, unfortunately, doomed to end in failure from the start. As she is, Rose is angry, at a great many things, including herself, but she is still unable to effectively come to terms with it, which only leads to more recklessness on her part. She is dangerous. It should be said, that despite the obviously dark affiliation Rose currently shoulders, she is not dangerous exclusively because she chose to place her trust in dark gods and obtain power from them. She's dangerous because the stronger she becomes, the more quickly she'll ignore her inhibitions and indulge in her basest, most destructive instincts. With the emotional state she's currently in, but without the tools to address any of it, that leaves her as an reticent, bitter girl with an enormous source of power that is more quick to use it to try and blast away all her problems rather than admit she has any in the first place.
Abilities, Weaknesses, and Power Limitation Suggestions:
The title granted to Rose by Skaia is the Seer of Light, and as with any title in Sburb, it comes with a role to fulfill and the powers necessary to fill that role. Unfortunately, because of the path she chose and the allies she made, Rose lost her chance to fully realize her role as the Seer of Light, but she still has at least one of the more basic powers: her Light's Eye. Indicated by the shape of a sun appearing in her eyes, the Light's Eye allows Rose to see through solid objects as she pleases. The ability is only good for seeing through physical objects and is worth pretty much nothing when it comes to seeing through illusion, magic, etc.
For the most part, Rose's powers ostensibly come from her Thorns of Oglogoth, a pair of needles and her weapon of choice. At least, they seem to, but the thorns are at most a focal point for powers that are provided to her by the Noble Circle of Horrorterrors, dark gods that Rose has a rather amicable relationship with. These powers are, in simple terms, a mastery over incredibly powerful dark magic that is equally frightening in how overwhelmingly destructive and precise it can be. Dispatching a large group of enemies with great swaths of dark magic and uprooting an entire temple from the ground and casually dissecting it from a distance are both ways she's made use of her powers (both while talking over a hands-free communication device, to speak of her ability to multitask). As her connection to the Horrorterrors and her own recklessness deepen, so do her powers, eventually culminating at the point where she can level huge buildings and create craters in the earth below with one massive burst of magic.
Her deepened connection to the Horrorterrors also affects her physically. Her previously fair skin is now an inhuman slate gray, a black aura hangs around her at all times, and any attempt at speech is replaced by an unintelligible eldritch language.
She can also fly under her own power. Really fast.
One particularly weird fusion of the powers she gains naturally as the Seer of Light and from her connection to the Horrorterrors manifests itself in the form of the "blackout". Dark storm clouds that release black rain and violet lightning follow her around, and any attempt to see Rose by video is obscured by an impenetrable shroud of darkness. This is supposedly an extension of Rose's role as the Seer of Light to "play the rain", but her connection to the Horrorterrors has hopelessly mutated it into something completely different. The blackout is permanent, but the storms usually fade in their own time, or can be silenced by Rose with enough concentration.
In canon, Rose's powers reach the point where she can effortlessly uproot temples, destroy castles, and cut down swaths of enemies, all while jovially chatting it up on her hands-free computer. She should be similarly powerful in essentials while on Sacrosanct, but anything that would actually be capable of causing significant or irreparable damage to her surroundings would exhaust her long before the station was in any danger. The Horrorterrors are powerful beings and have an especially deep connection to Rose, but her movement to Sacrosanct puts a great amount of distance between them, and a similarly great amount of stress on their connection.
Inventory:
ACTUALLY IMPORTANT STUFF:
Sylladex - A data structure-based inventory device that allows Rose to captchalogue an item, converting it to data and conveniently storing it on her person. Rose makes use of the "Tree" modus, for the environmentally conscious hero on the go.
Needlekind Strife Specibus - A sort-of alternate sylladex that deals exclusively in weaponry for quick and efficient armament in a battle situation, without having to muck around with the rest of one's inventory. Rose's is specified to needlekind, and makes use of knitting needles and the like.
Thorns of Oglogoth - Thoroughly alchemized knitting needles, given magical properties and then combined with a Grimoire for Summoning the Zoologically Dubious. At first glance, they're incredible weapons that grant Rose amazing mastery of dark magic, but any actual effect they have may be less than it would first appear.
Crystal Ball - Capable of seeing any point in space at Rose's command. Will be limited to a range of a single zone.
Black Squiddle Dress - A black dress with a white squiddle design on the front and a pink ribbon wrapped around the waist, made for her by Kanaya Maryam.
Hubtop - A laptop alchemized with a Skaianetwork Hub. The Hub served as a power source for the laptop as well as providing it with a wireless internet single, traits which were passed down to the Hubtop.
Hubtopband - A headband alchemized with her hubtop to create a convenient hands-free computing device. It's sort of useless to Rose now, since it doesn't work with a keyboard and any attempt at communicating by speech is pretty much worthless to her right now.
USELESS SHIT (seriously all this garbage is so useless, she plucked most of it out of chests and bookshelves in some dumb Prospitian castle and the rest of it is just crap she made when she was screwing with her Alchemiter)
>
Here.
Appearance:
Here.
Age: 13
OC/AU Justification ;
If AU, How is Your Version Different From Canon, and How Will That Come Across?
If OC, Did You Run Your Character Through a Mary-Sue Litmus Test?
And What Did You Score?
Samples ;
Log Sample:
It had taken her a while to ascertain that she was, with complete certainty, no longer in the Medium. It had crossed her mind very quickly, of course, when she was suddenly transported from Skaia to what she could only ascertain was some kind of astral junkyard. Her arrival had been a rather momentous one, in that she'd had a good deal of momentum. It had resulted in an ungraceful landing, one she would later reflect on as being so very glad that nobody else had been around to witness. Of course, at the time, she had not known that, so her first instinct was to quickly deduce where Jack was, before he got the drop on her. When she realized that he was not only not prowling about, just waiting to find her and deliver the coup de grace, but that he wasn't anywhere, her state of mind quickly changed in turn to that of shock, then relief, then overwhelming anger.
She fumed in silence momentarily and in the exact opposite for quite a bit after that. Eventually, after attacking scrap metal and watching how impressively it would fly lost its novelty, she calmed down, if only marginally. Eventually, she remembered the cueball she still had. In short order, she posed it a question. Though, coming from her mouth, it was the unintelligible whisperings that only beings far older, darker and uglier than her could hope to comprehend, the cueball seemed to receive it just fine anyway. The first question was if she was still on Skaia. The answer proved to be exactly what she wasn't hoping for, and it made her shake with barely controlled rage. Jack had been right in her sights and had still managed to escape retribution. This train of thought only continued for as long as it was necessary for her to remember that, last she checked, Jack had been beating the shit out of her in basically every single way, and she still had the myriad of scars, bruises and one particularly bad wound on her stomach to empirically confirm as such. It was then that she remembered said wound, and placed a hand to it, a pained expression on her slate-grey face. By all accounts, it would've been a killing blow had Rose been slightly less agile and had Jack's aim been slightly more true, but her quick movements had managed to reduce it from "given a succinct demonstration of one's stabs" to "semi-deadly boo-boo" at worst. She figured if (more like "when") he was going to go for the killing blow again, it would be at the same place.
It was then that her second question came to mind. It passed through her head once, twice, three times, begging to be asked. She gripped the cueball tightly, but did not stare at it. Instead, she searched for an exit to this place. She found it, left what she would later realize was "Zone 00", and begrudgingly took her chemical shower (she wasn't entirely sure what to think at the fact that the gray taint over her skin stayed exactly where it was once the shower was through - had she even expected it to remove it in the first place? She decided that either way, it was stupid to ponder it any further since, obviously, it hadn't). She then received her bracelet and entered Zone 01 - Kurzweil.
It was raining when she did. She wasn't surprised when she looked into the sky and saw great black clouds hanging in the air, raining down drops of the same tint down on to the city and also to her. She briefly considered decaptchaloguing her umbrella, but stopped when she realized how ultimately inconsequential it would be. After all this, the line she was going to draw was "I'm not going to get a little bit wet"? Unlikely. She walked the streets, one hand pressed to her stomach, letting the rain fall on her as it felt inclined. Once, she checked her wearable, searching for a place where she could get some medical attention for her stomach but she didn't act on the information immediately. She walked for a while longer, and when she didn't meet anyone, her gaze eventually returned to the cueball still in her hand. Her grip tightened as the question she hadn't asked it before once again demanded acknowledgment. She was growing significantly more fatigued with each step, so this time, she acquiesced. Bringing the orb up close, and speaking more whispers in dark tongues that she was sure the ball would have no problem interpreting.
'Will Jack Noir kill me?'
She focused her Sight deep on the enclosure of the orb, opening a sun-shaped hole in its surface. The answer slowly drifted to the surface, plainly and bluntly answering her question. It was the answer she expected, and the reason why she had stalled rather than immediately pry the truth from it. She gripped the ball tightly, her nails failing to find purchase along its smooth surface. Letting out an angered grunt somewhere between a curse and a roar, she spiked the orb at the ground as hard as she could. It bounced along the ground several times, before landing...right in a sewer grate.
A couple seconds later, a 'thunk' confirmed that unless she felt like going spelunking, she wasn't getting that cueball back anytime soon.
The weird thing was, for all the trouble the stupid thing had given her, in some infinitesimal way it actually made her feel a bit better.
Network Sample:
I'm going to be honest, here. I was hoping that I could just kind of avoid using this network. Speaking purely as, up to this point, an outsider, it seems to be at best a slightly more elaborate version of Facebook and at worst a sort-of singles meet-up spot for people who wish to respond to ther spatial imprisonment by trying to gruesomely subjugate and/or murder everyone else that's stuck here. And I never really liked Facebook. Very cavalier about personal information. Have you ever seen youropenbook.org? Sobering.
Unfortunately, it's become obvious that, much like Facebook, I can't get much of anything done without using this thing. I hope you don't mind if I gut the introductions a bit, because right now, I'm really just not in much of a position to give a shit. Suffice it to say, my name is Rose Lalonde and that's enough for everybody for the moment.
Not to insult the establishment, but as I'm sure is the case with many of you, I have things to be doing and I'm on something of a time limit. I need to go, and I'm not satisfied to wait for an AI to release me from its clutches (wow, barely three paragraphs in and this is already reading like a monologue from a bad sci-fi novel. Think of something better). Let me just stop you right where you are and assure you that I've done my research and know exactly how impossible that is. I've been getting a lot of similarly bleak outlooks lately, and to be frank, I'm just on the opposite side of caring. I'm fairly certain I know how to leave this station entirely under the power of myself and a few others, but it's not all good news. On the way out, we're going to be wrecking the place up quite a bit. I don't mind sharing my methodology, but when I do go through with this, if you don't want to go, I suggest you give strong thought to relocation right now. On second thought, maybe that is good news. I don't really know very many of you that well.
To the rest of you: how do you feel about computer games? (This is coming out really muddled. Maybe I should start over)