Hidden public information in board games, you suck

Mar 08, 2008 00:19

Chess and go are two great games, they have no hidden information. Ingenious is a great game with no hidden public information. Simon is a terrible game. Board game designers, every time you make your games include hidden public information, you make your games less like chess and more like simon. This is clearly a step in the wrong direction ( Read more... )

hidden public information, chess, board game design, el grande, board games, ingenious

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Comments 4

I have a position anonymous March 11 2008, 07:11:11 UTC
That ``Hidden Public Information'' is an oxymoron. :)

-Dave Harding

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Re: I have a position ru_linux_geek March 11 2008, 14:28:10 UTC
It's hidden in the sense that it is not shown. It is public in the sense that all of the actions leading to the game state are shown to everyone, hence, a very observant player would know it.

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Re: I have a position larrytc March 11 2008, 22:00:20 UTC
Where do you draw the line? Even games like Powergrid's $$ is as such. And I'm sure if you're hardcore enough, that would make a difference..

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Re: I have a position ru_linux_geek March 11 2008, 22:05:48 UTC
I don't draw a line. Hidden public information is bad. A perfect memory of the history of the game should give a player no advantage about knowledge of the game state.

Is there some game that you believe actually benefits from hidden public information?

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