Take this chance to vote and finally have some of our opinions matter... It may not be a 100% sure thing of happening, but really I think it's worth the 30 seconds to vote or 2 minutes to make an account and vote.
http://www.theorderls.com/phpBB2/viewtopic.php?t=5474 If it matters, this is my view on the topic.
Honestly it's pretty hard to decide on one topic to fix... I see no reason why SE shouldn't look into all of those problems. They're all pretty significant in some way, just some more to others. Overall though a positive change in all of those would help make the game more enjoyable and expand the gameplay, and really there's no reason they shouldn't take some steps to do this with that in mind (if they want to keep people interested).
For example...
Sea Jailers Dropping 100% on pop items
- As mentioned already, farming triggers in sea for up to a month and sometimes more to get together the virtues needed to pop one of the higher tier NMs only for them not to drop is extremely aggravating. It's been the main cause of several long breaks that our linkshell has taken from sea, because it's just too much sometimes. The trigger NMs themself are much more difficult to pop and get to compaired to sea, and overall just not as fun to fight. This isn't helping expand the gameplay by making people have to kill more jailers, it's making sea less fun and more of a chore. And so far the rewards are hardly worth the struggle.
Sea Jailer's Lot Pool to be Deeper
It would really be nice if some of the higher level Jailers in Al'Teaiu could drop more items, because as mentioned above, the struggle and time it takes to just pop one of those NMs is not anywhere close to being worth the reward. The Justice Sword is a toy that can't even be made decent use of because of the limited jobs that can equip it, same for the Prudence Club which is easily replaced by other better clubs in the game, and the torques while decent are far from amazing compaired to other available neck slots for most jobs. It would just help make it more worth while and gratifying if they dropped a little more than just 1-3 items, hell even if you just add some synthesis materials or low level abjurations, just something so you could look back on those weeks/months of farming and think "yeah, it really was worth it.."
Ouryu, Vrtra, Tiamat, Jorgy deeper loot pools
- I really don't see how these HNMs are any different from the other kings Nidhogg, KB, and Aspi... Or even Kirin. And yet they drop almost nothing compaired to them. Hell even Fafnir drops better than those four, and people have killed Fafnir in 15 minutes while I've never heard of any of those being killed in under 50 minutes (and most take hours). It takes a large amount of people and a great deal of skill and team work (more than the other HNM kings) to defeat any of them. These are among the toughest mobs in the game, and repop just as often as the other HNM kings, but the reward for killing them is less than most of the others? I just don't see how this makes sense. I can understand not having abjurations drop from them to make them more unique, but really at the same time I think that if they're able to take down such a difficult mob don't they at least deserve more than what often drops? Maybe a really rare chance to drop abjurations, or at least give them a good deal of other equipment to drop, and make it so we don't see "You find a fire crystal on Tiamat" after a long fight. :\
Really don't understand how Fafnir will always be a 100% drop on some good items while something like Tiamat can drop absolutely nothing.
Merit Point Revamp
- Pretty simple, more things to do with merit points would help extend the gameplay and the life of the game. I already have heard of several players that have capped merit points in every catergory, and now PTing has nothing left for them. I think it's safe to assume that wouldn't be a good position to have players in.
More wyrms or wyrm level endgame mobs added
- While difficult, I think this could help a great deal in solve many of the HNM problems in endgame. Lately there's been trouble with having 100+ people in a single area all waiting for KB/Aspi/Nid to pop, and then leading to MPK and other troubles. Last KB I went to it surpassed 150 people in the zone. If there were more endgame HNMs and mobs for people to fight, there would be less people packed into one place going after one HNM when there's others out there. As long as there's good motivation to kill them (good item drops often assuming it's a very difficult fight :p), I think it could help to bring people away from camping the old HNMs and going after new ones. I've already seen several instances where an LS that would normally go after Fafnir went to Tiamat instead to get it before other linkshells. This could also be an interesting way to intergrate mobs dropping newer high level spells that has been brought up in some interviews that SE wanted to add.
3 Kings Pop more frequently
- This is the only point I don't agree on, since I agree that making too many mobs drop the abjuration and doing it too often does kind of take away from the unique and rare nature of the abjurations that SE intended... Perhaps expanding NQ drops slightly (making them more difficult too maybe) so BH and Adaman dropped useful items like Fafnir, so that getting NQ wouldn't be such a disappointment in most cases but otherwise I'm fine with the current system.
This is my perspective on all of those, having played this game since the beginning of the NA release and being a part of endgame for over a year and a half.