Moar Amethyst

Mar 06, 2006 02:03

Despite the big list of suggestions I was givin after releasing RR, I have elected to go ahead and continue my work on Amethyst ( Read more... )

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Comments 5

ceramicpig March 6 2006, 17:46:23 UTC
I am jealous of your apparent ability to focus on and maintain interest in one thing for an extended enough time to do a bunch of awesome stuff on it. I really need some of that. For everything I do. ._.

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rysen March 6 2006, 22:16:16 UTC
Well, I definately have my ups and downs. There'll be months of 0 productivity before I get inspired again. Inspiration seems to come in bursts for me, but when it does, I amaze even myself some times with how much I'm able to accomplish.

My down times are definately longer than my up times. I dunno, it's hard to say where it comes from. I know that...I often feel really depressed if I feel like I haven't been productive. I'm definately no workaholic, but I would be lying if I said I didn't get mad at myself for allowing myself to just play video games all day. Even when my WoW addiction was at its peak I was still doing music for other games so I still felt like I was accomplishing something.

Also keep in mind that I only have a job, and don't go to school. You do both, and that must really takes away from the time you have to work on your "hobby" stuff.

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ceramicpig March 7 2006, 13:42:10 UTC
I totally hear you on the feeling depressed when you don't feel you've been productive. I hate it when I have days that I look back on and see that all I actually accomplished that day was dragging myself to school/work. (I guess maybe I should count those as accomplishment, but I don't really; it's not accomplishment there that I'm really terribly interested in at the end of the day. :P)

Really what I need to do is develop some more discipline so that I can keep working at games with enthusiasm even when I'm working on the bits that aren't all that interesting. :(

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egometry March 6 2006, 22:21:39 UTC
You're totally gonna beat me in sully. Grr! :(

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rysen March 7 2006, 07:58:27 UTC
Oh, I don't know. Sully's story/maps/dialogue/events, and other things not pertaining to the game engine, are essentially complete aren't they?

Amethyst has a very long way to go in that regard....

Also, how's that hawt "Rysen" character coming along? ;D

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