Well I have it, i have the basic outline and idea for my first game that I want to GM. there's only one problem... i dont know what system to run it on. i know d20 D&D pretty well, and i always have Anthony to help me with it, and the folks who'll be my guinea pig players are all only familiar with D&D... or we could try and do it in the crazy
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Such organizations include the church inquisitors see page 26 of complete divine or the grey guard on page 41 of complete scoundrel. Tony should have both laying around somewheres. If you need any more help please feel free to contact me.
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Hell I do you one better the modules are called Death in freeport, terror in freeport and madness in freeport. Google is win :)
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Sure, a sufficiently talented plumber can fix your pipes with duct tape and silly putty, but why would you want them to when there are better tools available?
The problem being that I myself have not tried any systems specifically dedicated to non-combat options, so I can't recommend something better.
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http://true20.com/files/DeathInFreeportTrue20.pdf
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i might have to try this one out on my friends. i know many d&d fans aren't one for pre-designed adventures, but hell, i think it's a good idea until i'm used to the system as a DM and as a storyteller, and it makes me think about how to word my own adventures.
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