Soooo, William has a new job!
I work at Tops and Bottoms in Towne East. It's not bad. Filled with Koreans who sell gangsta clothes and keep an eye on minorities. Personally, I watch all the little white kids, who steal for fun. Bastards.
I've also made a prestige class (for D&D) based off of a Korean Movie Character.
WARGUARD
Hit Die: d10.
Requirements
To qualify to become a thaumaturgist, a character must fulfill all the following criteria.
Skills: Intimidate 8 ranks, Concentration 5 ranks.
Feats: Weapon Focus (Greatclub), Improved Unarmed Strike, Endurance.
Class Skills
The thaumaturgist’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Gather Information (Cha), Hide (Dex), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (Wis), Sense Motive (Wis), Search (Int), Spot (Wis), Swim (Str), Tumble (Dex), and Use Rope (Dex).
Skill Points at Each Level: 2 Int modifier.
Table: The WarGuard
Level Attack Fort Ref Will Special
1st 1 2 2 0 Attack Only One 1
2nd 2 3 3 0 Staredown
3rd 3 3 3 1 On Your Heads, Attack Only One 2
4th 4 4 4 1 Improved Grapple, Punishment
5th 5 4 4 1 Word Games
6th 6 5 5 2 Attack Only One 3
7th 7 5 5 2 Neck Pull
8th 8 6 6 2 Improved On Your Heads
9th 9 6 6 3 Attack Only One 4
10th 10 7 7 3 Mass Staredown
Attack Only One (Ex): At 1st level, a WarGuard is able to focus their attacks on one. In order to bring down the group, she focuses on the leader. Selecting one enemy, the WarGuard may only attack the selected target. Focusing takes a standard action. After selected, another may not be chosen until the target or WarGuard is eliminated. The WarGuard gets a 1 on all Attack and Damage rolls against the target. This is increase by 1 every other level (3rd, 6th, 9th).
Staredown (Ex): At 2nd level, a WarGuard becomes a being of pure intimidation. She gains a 4 on Intimidation checks and can demoralize an opponent.
On Your Heads (Ex): At 3rd level, a WarGuard takes prisoner those who must be held captive. She may order a demoralized, shaken or grappled opponent to kneel with their heads on the ground. Doing so takes a standard action. The fallen must make a Will save (DC 10 WarGuard Level Charisma Modifier) to stand or are considered helpless.
Improved Grapple (Ex): At 4th level, a WarGuard is trained to be able to grab ahold of an enemy, if need-be.
Punishment (Ex): At 4th level, a WarGuard is filled with such focus that his ability to devistate his chosen foe increases. For every sucessfull attack with a Greatclub, a Warguard may make an Unarmed Strike at the same attack bonus.
Word Games (Ex): At 5nd level, a WarGuard may play wordgames with a helpless victim, making Intelligence checks versus each other. The loser must discard one worn item.
Neckpull (Ex): At 7th level, a WarGuard may pull at the neck of a grappled foe, causing 1d8 damage.
Improved On Your Heads (Ex): At 8th level, a WarGuard takes prisoner those who must be held captive. She may order all demoralized, shaken or grappled opponents within 30 feet to kneel with their heads on the ground. Doing so takes a standard action. The fallen must make a Will save (DC 10 WarGuard Level Charisma or Strength Modifier) to stand or are considered helpless.
Mass Staredown (Ex): At 10th level, a WarGuard may demoralize any within 30 feet as a standard action.
To understand that 1)You have to play D&D and 2)You have to have watched Attack the Gas Station.
Bulldozer is one of the kids who hold the gas station hostage. He is very diciplined, very scary and in charge of holding the hostages. Once, he is asked "How do you handle a group fight." He respondes, "I choose only one. And I attack only them. No matter what, I fight just that one." In a fight, he uses a Korean Concentration Club stick, which is a long, square stick held in both hands, usually painted white with red letters. (Concentration Club is a group of guys who practice ridding the mind of pain). When he loses his stick in the middle of the battle, he has a way of grabbing someone's neck and just pulling, causing a lot of pain. And once, he captures a woman and forces her to play word-games. Each time she loses, she has to discard a peice of clothes, heh. It's a really good movie and I thought that a D&D character would be funny.
Erm, yes.
Byes!
EDIT:
You Are 21 Years Old
21
Under 12: You are a kid at heart. You still have an optimistic life view - and you look at the world with awe.
13-19: You are a teenager at heart. You question authority and are still trying to find your place in this world.
20-29: You are a twentysomething at heart. You feel excited about what's to come... love, work, and new experiences.
30-39: You are a thirtysomething at heart. You've had a taste of success and true love, but you want more!
40+: You are a mature adult. You've been through most of the ups and downs of life already. Now you get to sit back and relax.
What Age Do You Act?