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Oct 27, 2005 18:02

Well, today was my first actual game review release.... and let me tell you. I'm really REALLY fucking pissed. ... well, not THAT mad, but I'm pretty mad. Click here
if you want to read all the reviews.

Geist
Published by: Nintendo
Developed by: n-Space
Genre: First-Person Shooter, Puzzle
Number of Players: 4
Release Date:
 US:           August 15, 2005
ESRB: Mature 17+
ESRB Content Descriptors: Blood and Gore, Partial Nudity, Violence

Pros: Geist really has only one thing going for it: original concept.
To be able to run (or should I say float?) around possessing inanimate
objects to scare and in turn possess humans is ingenious. The real-time
cut scenes also add to the story what would otherwise be lost
through gameplay, and each scene gives helpful clues and nudges
towards your next mission.

Cons: This game's graphics are sub par to shooters of this generation,
has no musical score of any note, and has little character
development. The GameCube controller is not made for dual analog control,
 and the button layout is awkward and counter intuitive. In
action-packed battle sequences, the controls are so
blunderingly slow and the frame rate chokes so badly that you'll die
before you realise what's really going on. Bosses are near impossible
to figure out because they lack any tell-tale hints or obvious
weaknesses. If you die you will only start back from your last save,
which is usually at the first of the chapter, eons before the boss.

Bottom Line: Geist is a glorified, yet sadly under-developed first
person shooter posing as a pysch-puzzle thriller. If you're wanting
quality for the money you'll have to pay for this newer release, save
it for something else.

Perfect for: The apathetic, easily impressed, or casual gamer.

Rating: 2.5/5



GEIST

Publisher: Nintendo

Platform: GC

ESRB: M for Mature 17+

$49.99

Reviewed by: The Game Goddess

E-mail: goddessofgaming@gmail.com

Nintendo takes a shot at revamping the first-person shooter with the unique story of a poltergeist trying to find its way back into the body from whence it came, and using everything else in the room to get there.

The pros: Geist really has only one thing going for it: original concept: Being able to run (or should I say float) around, possessing inanimate objects to scare others in the room and in turn possess humans is ingenious. The real-time cut scenes also add to the story what would otherwise be lost. Each scene gives clues and nudges you toward your next mission.

The cons: Geist's graphics are sub par to shooters of this generation.No musical score of any note, and it little character development to hook your interest. The GameCube controller is not made for dual analog control, while the game's button layout is counterintuitive.

In battle the controls are blunderingly slow, and frame rate chokes so badly that you'll die before you realize what's going on. Bosses are near impossible to figure out because they lack any telltale hints or obvious weaknesses. If you die you start back from your last save, usually the first of the chapter, eons before the boss and long after you've lost interest to try again.

The bottom line: Glorified, yet sadly underdeveloped, first-person shooter posing as a psych-puzzle thriller. Save your $50 for a later release and instead pony up the $5 for rental.

Perfect For: The apathetic, easily impressed or casual gamer.

Score: 2.5 out of 5

Grrrr.... Do you see the GLARING MISTAKES>??@!!  o..... SKJFglkj fh

But I think that's all I have time to say right now....

review

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