In the beginning of our Digital Narrative class, we had discussed the various, evolving possibilities of narrative. Being a trekkie, I immediately thought of the Holodeck as the ultimate interactive narrative, and as I read Ryan this night, I felt a sense of vindication. "If the mythical Holodeck of the TV series Star Trek could be put into
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:-)
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Word. Wordy McWord Word, Lady Word and all the wee McWordlets.
I never got into Voyager because I really felt like it had wandered far afield from the Star Trek masterplot and tone, actually. Star Trek is about exploration, venturing out from home in the spirit of discovery. Voyager felt more like the Donner Party in space to me--desperate to return home, losing hope it'll ever happen and riddled with problems that go from bad to worse. I wanted to like it, solely based on Janeway, but it just never gelled for me, and when possible, I avoid it. I'm more of a TNG or TOS girl, myself.
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I wonder how the narrative changes when the Holodeck malfunctions and all of the characters come to life and take over the ship. They are, in a way, still performing the same linear function that their original programming has established for them, but at the same time they are running new protocol because they are taking over the ship.
Clearly I should have paid more attention when I was little and sat on the couch with Dad while he watched Star Trek.
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~ MKF
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