Ryan attests that "the appeal of the Harry Potter video games resides as much, if not more, in finding oneself in a favorite fictional world with beloved characters and familiar activities, such as Quidditch matches, as in solving the particular problems presented by the game.... computer games are an art of compromise between narrative and
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Although, the game itself I'm willing to bet has some semblance of a plot to it, but like several of our authors said, that plot will be nothing but an undeveloped hook to draw the audience. This game seems far more akin to the games Aarseth described in telling why games are older than stories, then the computer games that one could analyze narratologically and actually have something to say.
-Matt
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-Liz
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