Mega Man ZX

Sep 23, 2006 11:03

Synopsis: A hundred years after the end of the last great war between humans and reploids, the stage is set for a new war. This time, the hero is a spunky young human, gifted with the ability to merge with remnants (called Biometals) of the heroes from a previous era. Save the world! ... again! Eesh.

What Caught My Eye: The opening sequence, which ( Read more... )

nintendo ds, gaming

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ffxi_myrna September 24 2006, 05:52:20 UTC
This one caught my eye a while back, but I was put off my the fact that I never saw SS using the two-monitor setup of the DS.

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serpentgod September 24 2006, 16:54:00 UTC
There are no touch-screen features in ZX, and the main gameplay is on the top screen. Each of the "advanced" Biometals (that is, the ones you get defeating bosses) has a different effect on the bottom screen:
  • Hx shows a life meter and weakness diagram for enemies you're facing;
  • Lx has a fairly large map and a Cyber-elf that detects hidden objects;
  • Px has a much smaller map, but one which shows hidden passages and enemies;
  • finally, Fx has a "Buster Edit" screen, as that Biometal's main weapons can be adjusted to travel in different directions.
It's like the automapping/monster library features for Castlevania: Dawn of Sorrow - useful, but not something that makes for a good screenshot.

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