Drama and my thoughts

Nov 06, 2006 21:35

It is not the first time. It will not be the last. LARPers are by nature dramatic, or the good ones at least. Investing several hours a week or so over the course of a year or more will make you attached to ANYTHING. When it's a character, PC death can be akin to someone close to you dying. You hope it will be a manner you can accept, going ( Read more... )

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vt_hokiefan November 7 2006, 13:19:39 UTC
"As for the organization itself, it has been and is still seriously flawed, probably because it has been around so long and the people who have been around forever are so deeply entrenched that it has long grown stagnant."

Kind of like the Camarilla, you anarch! :-)
Just had to. It's what I thought about when I first read it.

Unfortunately, a majority of the world is "Who you know over what you know." Who you know sometimes gets you small breaks, and then what you know allows you to excel with those breaks.

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keyboardninja November 7 2006, 15:38:04 UTC
The Org has its flaws, I won't deny that, and you're right about OOC connections. However, anyone who plays for more than a year and travels or gets involved on national lists (even if they're clan lists) can make the same connections.

One of the things I like most about the Org is the fact that there are a thousand players for me to interact with, and so many different things going on for players to get involved in, even outside of their own chronicle. It's a way to play a game with my friends back home while being 800 miles away (kinda like an MMORPG, but more social). Honestly, if I hadn't been a part of OWbN when I moved down here, I'd probably be depressed, miserable, and friendless. I likely would've moved back home a year or more ago. Instead, I've had the opportunity to meet a bunch of wonderful people, like yourself and Christi, who've become friends. So, for all of it's red tape and cliquishness, it's still one of the best hobbies I've ever gotten involved in.

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serpentknot November 8 2006, 01:03:27 UTC
Oh, I do agree with that. There are things I like about the org, like the big event games and all. I guess I'm getting old, and moving toward quieter past times.

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emmileestargus December 19 2006, 02:40:56 UTC
Our paths have not crossed in a long time, between life and work schedules. I figured I'd say "hello, again". I rarely get on here anymore and your comment about the "social phenomenon" caught my attention. The flaw of OWBN is the simple fact of it being an organization and therefore is subject to the complex organizational theories that make it work or rather will kill it off some day (if it ever stops adapting to the needs of the people involved). The thing is, it is a voluntary organization and therefore people play for the love of the game even if it kills them (metaphorically speaking hopefully). And since people either subject themselves to the org. or leave, the Org. sees no reason it should change. All its problems are virtually the same as a nonprofit organization and yet both continue to thrive through their own personal hells. So while us players leave because we're no longer having fun and our characters died with no climatic finish to accompany the deaths, the organization lives on until there are no more authority ( ... )

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