PvP

Nov 25, 2012 12:18


So, the question of PvP in Anticthon has been raised. I'm torn on the subject, and want to write a game that enough people will enjoy, so thought I might throw this open to the floor.

Points against PvP
  •  If your plot's good enough you shouldn't need it. 
  •  It often creates OC resentment and feuding between players. - Counterpoint: It's just a game, ( Read more... )

your d12 cries itself to sleep, help me interwebs you're my only hope, how am i not dead?, wacky hi-jinks, meet my inner bitch

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sesquepadalia November 26 2012, 11:40:38 UTC
As to Heroes, I was quoting someone else, and I think they meant in the modern "goodies" sense. I'm more into the Greek definition, hence the mention of Troy ( ... )

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sarahlascelles November 26 2012, 15:14:18 UTC
I quite like that in Odyssey too - the ability to just wander off for a toilet break or something to eat. Then again, I also liked the fact that going anywhere alone at Alone was a death sentence (well, OK, I probably could have managed, I was tough).

So how does that help you? It doesn't, because you'll find that many players are the same as me and either a-awkward, or b-want the good points of both systems.

I think the important thing is how the setting justifies what you end up with. The Maelstrom murder game sounds dull to me, whereas in Alone there were really good reasons for the danger of the dark.

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sesquepadalia November 26 2012, 15:40:15 UTC
At the minute, I can envisage holding two different kinds of event - An outdoor summer one where the environment around the players is actively hostile, and yes, wandering off alone is a stupid idea, and an indoor winter one where the biggest threat is politics.

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sesquepadalia November 26 2012, 11:42:49 UTC
How would you balance FvF in an XP-less system?

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knightclubber November 27 2012, 17:08:26 UTC
I have mixed feelings about violent pvp (contrary to my reputation amongst people who know me only from Maelstrom, a pvp system). In my local system I really dislike it, as it just gets too personal and breeds bad feeling. Not amongst everyone, but among enough people that it isn't healthy ( ... )

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sesquepadalia November 28 2012, 10:26:55 UTC
Thankfully the pranks I mentioned were never spiteful. Just along the lines of "I put itching powder in your character's sock drawer!" "lol! Well then I'll put gravy granules in your shower head!" - It was daft and annoying, but harmless. And took up ENTIRE sessions at a time, which was a whole heap of no-fun for the person playing the aloof Ice-queen pilot taking the moral high ground...

I do not want to make the kind of game where people feel left out, and players have nothing better to do than annoy each other for shits and giggles.

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