So, the question of PvP in Anticthon has been raised. I'm torn on the subject, and want to write a game that enough people will enjoy, so thought I might throw this open to the floor.
Points against PvP
- If your plot's good enough you shouldn't need it.
- It often creates OC resentment and feuding between players. - Counterpoint: It's just a game,
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So how does that help you? It doesn't, because you'll find that many players are the same as me and either a-awkward, or b-want the good points of both systems.
I think the important thing is how the setting justifies what you end up with. The Maelstrom murder game sounds dull to me, whereas in Alone there were really good reasons for the danger of the dark.
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I do not want to make the kind of game where people feel left out, and players have nothing better to do than annoy each other for shits and giggles.
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