You know what I miss? Suikoden. As in real Suikoden games. Not gameboys games. Not IV which is not a game that exists. But the other ones. I, II, III, and V
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I'd settle for Woven Web of A Century or whatever the PSP one is to come out in english, but yeah, the Suikoden games were great and I'd kill for a proper new one.
You don't want to get too tied to specific villains, even if they're good. But the character recruitment/base-building aspects of Suikoden did set those games apart. I played a bit of 3 and stopped when I found out about the undocumented order you needed to do the cutscenes in to get all the character beats and never tried any others later.
Azure dreams was a very different kind of game but you also had a build a town in that one, and the one Monster Hunter I played did as well; NWN2 had that castle thing you had to work on. I guess what I'm saying is that I like the sense that the PCs are building something good in addition to fighting something bad.
Then I discovered Legend of Heroes and now I simply ache for XSEED to translate them... but this is more or less exactly like trying to translate the Wheel of Time into another language.
If you're really missing it, have a look at Exit Fate. Very, very smoothly-done RPG Maker game that is very obviously a spiritual successor to Suikoden. Writing comes and goes, but the price (free) is right.
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Azure dreams was a very different kind of game but you also had a build a town in that one, and the one Monster Hunter I played did as well; NWN2 had that castle thing you had to work on. I guess what I'm saying is that I like the sense that the PCs are building something good in addition to fighting something bad.
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Then I discovered Legend of Heroes and now I simply ache for XSEED to translate them... but this is more or less exactly like trying to translate the Wheel of Time into another language.
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