- suggestions/comments/credit appreciated
- please no hotlinking
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resources |
bases |
icons |
textures textures...
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you may save these one at a time or you can download the set. either way please credit shalowater in your resources. check tags for other textures.
download the zip from box.net tutorial...
from
to this
this tutorial should be translatable from PS to PSP and others. it uses levels, color balance and curves.
from something like
this to
this result
here is my base
1.make your base
2.add levels layer /
settings:
input:0 0.46 255 output: 0 255
(the input may change depending on what you want)
3.add a color balance layer /
settings:
midtones 89 0 -82
shadows -25 0 -76
highlights 29 0 -82
(may change alot according to what colors you want to bring out)
4.add a curves layer /
settings:
RGB input 169 output 229
- high numbers for bigger brighter specks
- low numbers for smaller specks
optional steps
merge or copy merge and add a softlight layer or two for more blackness (if needed) and you can always erase or add more blackness yourself by painting it on too!
remember : the above settings are a guideline so play around with them to get what you want. not all of my textures were made with this method. i would love to see what you can make.
questions? comments? ask away! have fun!!