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Jun 22, 2008 15:12

[OOC Information]
Name: Raina
Age: 19
AIM / E-mail / LiveJournal: fated sound/raina.kitty@gmail.com/aphonetic
Have you seen Cloverfield? Yes
Where did you hear about Project Daisychain? Friendslist

[IC Information]
Character Name: Fran
Series: Final Fantasy XII
Gender: Female
Age: Unknown, definitely over 50.
Species: Viera
Sexuality: Uninterested for the most part, but assumed heterosexual
Appearance: Fran is a viera, and likely one of the most striking things a hume, especially those not from Ivalice, will ever see. She's tall, but then again, most viera are. Not counting her ears, she is about 6'2, one inch taller than Balthier. Her skin is a dark grey, to match her tall ears. Her hair is long and very whispy and curly, being only a pure white.

Her face is very beautiful, with a short button nose and alluring dark eyes. She has two whisps of hair that frame her face, even when her hair is pulled up for practicality reasons. Her feet are arched, giving her the extra boost of height that she has, and it also makes stilettos her footwear of choice.

Her body frame is voluptuous, and her clothing only makes that stand out. She's very strong, which is needed to be a master of weaponry and to handle some of the mechanics that her job as a sky pirate demands. As with all viera, Fran's clothing doesn't seem to do much beyond covering the essentials, allowing freedom of movement when necessary. She prefers an outfit that looks like a black, leather one-piece, which shows off her midrift. She wears a thin piece of white lace over that, and completes her ensemble with a matching hat, with holes to allow her ears through.
Personality: Being of the viera race, Fran has a tendency to seem almost beyond the emotions of humes. But, it's simply not the case, which should be obvious enough from her choice in partners in crime. Fran has always wanted freedom, and the ability to choose her own path, scorning the idea that viera may only know their ends with the Wood. This makes Fran an extremely odd case among her people, and pushed her to explore the cities of the humes outside of Eryut village.

She doesn't seem to lose her head very much at all, and remains calm even when others panic. She's quiet, preferring to let Balthier do most of the talking of their duo. After all, he loves it so much more than she does. However, Fran isn't beyond offering her input, and she tends to know more about the world around them than even Balthier does, offering advice and answering questions when necessary. How much she talks, though, doesn't matter when compared to her usefulness.

She, like Balthier, relishes in being a skypirate. She is happy to put her talents to use to partake in the freedom that the skies offer her and her partner. With that said, she is extremely protective over him, though she tends to show this in subtle ways as opposed to outright saying it. Fran tends to be muted in all areas, preferring to show as opposed to outright tell.

Also, Fran is apparently a great judge in men.
Abilities: Though Fran's hearing is no longer what it used to be, she still has a far sharper sense of it than any hume. In fact, all of her senses tend to be far stronger. Hearing, smell, sensitivity to the Mist, it's at least three times that of a normal hume.

She's also rather adept with magicks and with weapons, being a proclaimed master of all of them. However, she tends to prefer her bow to any other weapon. Her skills with technology are up to par, though not as great as Balthier's, however.

To limit her abilities, however, I'm going to say that her magic power was greatly reduced, and her quickenings and summons were both taken away.
Weaknesses: Fran is extremely sensitive to the Mist, and when it overwhelms her, she can completely lose herself. She is also much more adept at working as a partner, rather than fighting by herself.

Her attachment to Balthier. She is his partner and will follow him where ever he goes (because he is the leading man, though they are equals). She is also still very attached to the Wood and her viera family, despite leaving them ages ago. Every now and again she expresses some sort of regret at her decision, though never for very long at all.
Manhattanite or outsider? Outsider
History: Fran once lived with her sisters, Jote and Mjrn, in Eryut village. Unfortunately, fifty years before the events of the game, Fran realized that she did not see eye to eye with them, or with the Wood, and she left the village to roam the world of humes. After many years, it was then that she met a man by the name of Ffamran Mid Bunansa, and convinced him to join with her in a partnership. Frustrated with his life and family issues, Ffamran gladly accepted and shed his given name, opting to adopt, instead, the stage name of Balthier.

Thus, they became the sky pirate duo, Fran and Balthier. Their ship was called the Strahl, and it did not take long for their escapades to gain much notoreity... As well as a bounty to mount on their heads.

[I must interject here that the rest of the history is a direct copy from the journal: http://piratetheskies.livejournal.com/709.html#cutid3 However, this journal is also played by me, so I did write this.]

That didn't deter the two from attempting to steal the Twilight Shard from the Dalmascan treasure room in Rabanastre. Of course, an interesting problem placed their plans to a halt, as their proposed treasure had already been pilfered under their noses. With no choice but to flee or be caught, Balthier put aside the shame of having lost a treasure to another, and worked with the thief through the Rabanastre sewage system. Said thief's name was Vaan.

And by complete accident, they were also accompanied by a rather unwilling Amalia. Though, Fate didn't smile too kindly on them when they actually managed to escape into the streets of Rabanastre. Waiting for them were the consulate's guard, and Vayne Solidor, who relieved them of Amalia's company and threw them into the dungeons of Nalbina, where Balthier had enough problems with keeping Vaan out of trouble period.

Escape lead them to the famous, or rather... infamous Captain Basch fon Ronsenburg. By an act of mercy, against Vaan's protesting, and Balthier's and Fran's pointed need for practicality-- the Captain was a rather useful extra hand in the dungeons and dangerous tunnels ahead of them- they set him free and let him play. His only request was that they take him to the Dalmascan Resistance. A simple request that ended up in a bribe from Vaan to help rescue Amalia-- or should I say, Ashelia B'nargin Dalmasca?

Either way, the Leviathan was their next target, and the Lady Ashe their hope to rescue. Granted, rescuing her leads them to Bhujerba once done, and from Bhujerba to the Lhuzu Mines, Vaan's friend Penelo in danger with the bounty hunter Bagam'nan and a charming child named Lamont in tow. What would await them at the end of the mines but the bounty hunter, and the realization that a charming child would recognize Balthier's father's research, the manufacted nethicite?

With no choice but to run, they did, and soon learned that Lamont was none other than Larsa Ferrinas Solidor, one of the two children of Emperor Gramas, king of Archades. Larsa took Penelo with a promise to keep her safe, and Balthier and Fran planned to make their leave from the Resistance, but another bribe from the lady Ashe held their attention fast. Her wedding ring. And with that safely pocketed, Fran and Balthier once again were in the party's services.

Their travels took them to the farthest, and most dangerous, corners of the world, to places where the Mist hung thick enough to drive a man mad, and the monsters were far more powerful than anything the could have imagined. To places that were purely of legend, such as Raithwall's Tomb, and the ancient land of the Pharos, home of the legendary Sunkrist, which it had become their duty to, hopefully, destroy.

How ironic that their end goal was the same as his father's. Unfortunately, liberation of Dalmasca was a point that they differed on, and it was Dr. Cid's fatal difference, at it was there that he died, never reconciling for his actions that had destroyed the relationship he and Balthier once shared. Vayne Solidor, who was dispatched aboard the Bahamut. His death caused the destruction of the ship's power cells, however.

Balthier, and Fran, were the only ones that could repair the ship and steer it away before it landed on Rabanastre. Balthier, seeing the truth in what had to do, entrusted the Strahl to Vaan's hands, while he and Fran disappeared into the depths of the Bahamut, succeeding in steering it away from Rabanastre, but failing, ultimately, in the task of staying alive.
First-person POV journal sample: Balthier?

I see Fate is toying with me once again. The Bahamut is long forgotten in this land, and with it, my partner.

The wreckage... This is not Nabradia, that much I do know.

But I do not know where I am, as well as any others.

It grows late, for now. I will begin my search tomorrow, because nothing good can come from the dark.
Third-person POV rp sample: Fran added wood to the fire, having made use of some of the foodstuffs from a near-by abandoned grocers. For now, there was naught to do but wait, and be wary. This city did not give the feel of suffering past-- her senses were quick to inform her that whatever suffering had befallen the city was still very much a part of it.

Sadness had not yet had time to linger, it felt. And if it had not already been nightfall, then neither would she. The Bahamut was enough to make anyone be wary-- and she was not even certain when exactly she and Balthier had escaped. Balthier had escaped, because she would not have if he had not. They were here, together, but the separation was very, very stark to her. And she did not feel the need for sleep.

But... If she must sleep, it would be light. For there would be no chance to rest if she didn't.

Her ears could pick up the sounds of people talking, and of monsters moving and clicking from a stairwell near where she was. The had not moved much and it did not seem they preferred company outside of their home. Her magicks would stay them off, if need be. But... Whatever this place was, it was much lacking in the presence of Mist. Her magicks were not nearly as powerful as they once were. She could no longer hear the voices of the scions, either.

If she listened long enough, though, she could hear a slow, sad, and painful song. It was not her Wood, but the Wood of this world, crying out loudly for solace.

She would quit this place as soon as Balthier were found.

Smile for the camera…
It's gonna be the best night ever.

*application, *ooc

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