Hey! Anyone remember
this post? Probably not, that was over five years ago.
Way back sometime in the 2001-2002 school year, when I was in Japan for the first time, someone online pointed me to a Japanese freeware game called Ikachan, a short and unpolished but unique game about the adventures of a little squid. The author's profile said he
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I really am kinda interested to know what Pixel feels, knowing that the game was released today. Nervous, maybe?
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I really am kinda interested to know what Pixel feels, knowing that the game was released today.
Nicalis actually released a pretty detailed interview with him today on Destructoid.
"How does it feel to be able to play your game on a game console?
Of course, it's wonderful to have people play it on the Wii. For me, it's like a dream come true. I think I will tell my family and friends. My wife is still half-believing and half not-believing."
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(Also, actually, one of my dreams--I have too many--is to do video game localization. I don't know if it's much of a dream, but wish me good skills? I promise I'm trying.)
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And do keep trying -- I've found that one of the best ways to get good at something is to find an excuse to do it as a hobby. I did fan translations and freeware translations long before I ever got into freelance work or full-time localization. And of course language classes are kind of useful.
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