killstuff v0.1

Dec 22, 2008 23:28

I spent most of today chilling out on a couch and writing code.
And, by 'code' I mean good, old-fashioned C++.

I've written the base components of a little 'beat things until candy pops out' game.

You can find a demo and the sourcecode hereBefore I spend more time on this, I want to decide on an windowing/graphics API ( Read more... )

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Comments 8

toast0 December 23 2008, 05:32:44 UTC
ncurses is good... if you want to be well and truely leet, you should make it browser based though (which will actually be rather a pain in the ass). :)

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kreeblah December 23 2008, 05:46:43 UTC
Have you considered looking at SDL, by any chance? It's licensed under the LGPL and is intended for game/multimedia applications. It's crossplatform, too, so the same code can compile on Linux, Windows, and the MacOS (with native graphics/sound acceleration on each system).

Also, I'm not really sure I'd consider ncurses to be a "graphics" library, exactly. Though, if you really wanted to go the ASCII-art route, you might consider looking at aalib.

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shinyhappydeath December 23 2008, 14:13:15 UTC
I didn't think SDL was stand-alone (meaning that I would still need something like gtk+ to make the windows, SDL would just provide drawing surface and tools).

I'll look into both of your suggestions though, thanks.

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kreeblah December 23 2008, 16:25:57 UTC
No, it's standalone. It's what ScummVM uses and if you take a look at their build instructions, libsdl is the only thing you need to build it outside of standard libraries for whatever your target platform is.

Oh, and I forgot to mention. BB is a good demo of aalib. It should be in the package repository of whatever distribution you use.

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shippo December 23 2008, 19:42:56 UTC
Motherfuckin Drunken Pong!!! had windows, and it was SDL-based.

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