PLAYER
✧ NAME: Bookie
✧ LJ USERNAME:
bookworm12890CONTACT (EMAIL, AIM, MSN, PLURK, ETC.): aim: bookworm1208
✧ CURRENT MUSE LIST: N/A
CHARACTER
✧ NAME: Neku Sakuraba
✧ SERIES: The World Ends With You
✧ HISTORY: Neku lives in Tokyo, and spends a lot of his time in the Shibuya district. However, most of what he did there was walk around with his headphones on and ignore people. He had no interest in talking to or even being around other people, figuring that if he leaves people alone, they should leave him alone, too.
One day, he wakes up in the middle of the Shibuya Crossing, with no idea how he got there. He discovers he’s holding a black pin with a skull design, and on pressing it it able to hear the thoughts of everyone around him (called Scanning). He gets a text message that he believes is spam, but when he tries to delete it, it doesn’t go away, and a timer burns itself into his hand. Then he gets attacked by giant frogs. He is, safe to say, extremely confused.
He runs away from his attackers towards the statue of Hachiko, where a girl asks him to be her partner so they can beat the Noise. After some more confusion, he figures out that the Noise are the things attacking him and accepts the offer. She hands him a pin, and together they beat up the Noise. The girl’s name is Shiki, but he tries to ditch her before they get past introductions- only to find out that they’re part of something called the Reaper’s Game, which lasts for seven days. Which you have to have a partner in to survive. So, the reclusive, somewhat emo, and rather grumpy Neku winds up with the bubbly, cheerful Shiki.
They make it through the first day, but Neku still has no idea what’s going on. Shiki tells him that the timer burned onto their hands counts down the time for the mission they’re sent- if it hits zero, they’ll both be erased. After completing the mission for the day, a Reaper shows up to make them fight more Noise. She also tries to make a deal with Neku- if he kills Shiki, he’ll be let out of the Game. If he doesn’t, the Reaper will erase him.
He almost succeeds in killing Shiki, before someone named Sanae Hanekoma (aka Mr. H) shows up and saves the day. He explains that the Reaper was trying to trick him- if his partner dies, Neku will be erased too. He tells Neku that to survive, he’ll have to trust his partner. (It’s at this point that Neku admits the reason he knows nothing about the Game, or Shibuya- he doesn’t have any memory of anything, except his name.) Mr. H gives the two some advice, and a pin that can only be used when they’re working together.
They actually manage to work together pretty well, but almost run out of time. Luckily, two other players named Beat and Rhyme (whom Neku made a very bad impression on in the beginning of the week) finish the mission just in time. They decided to team up for the following day’s mission. The mission turns out to be a breeze- so simple, in fact, that Beat declares a race. However, it’s a ‘free day’ for the Reapers, leaving them open to set traps... one of which erases Rhyme. Down a partner, Beat goes with Mr. H, who says he can help him survive, and Neku... takes the loss badly, telling Shiki that he doesn’t need friends, when you just wind up getting hurt.
Their next mission involves repairing two girls’ friendship, and Shiki tells him how much her friend Eri means to her. The frienship moment is broken, however, by the arrival of the Game Master, Yodai Higashizawa, who tells Shiki that her kind exterior is a facade, hiding her jealous heart- and informs Neku that those who are in the Game are all dead, fighting for a second chance at life.
Shiki is very out of sorts the next day, and Neku ends up taking charge of the mission, and eventually convincing her that he likes her for who she is, and that she doesn’t need to be anyone else to be happy. They get to the seventh day, and fight and defeat the Game Master. They meet the Conductor (who is the right hand man of the Composer, the person who runs the Game), who tells them that only one person can truly win the Game and come back to life. Shiki is the winner, and therefore Neku and Beat (who by some stroke of luck didn’t get himself killed) have to choose what to do. To the dismay of his friends, Beat becomes a Reaper. Neku chooses to play again. He discovers the reason that his memory was missing was because that was his entry fee, the thing he valued most, given up in order to play. His entry fee for the second game? Shiki.
Upset and worried about his friend, and feeling guilty that Shiki wasn’t returning to life because of him, Neku races out immediately to find a new partner. He ends up in pact (one that he didn’t agree to) with a boy named Joshua, who promptly gets on Neku’s nerves with his superior and rather mocking attitude.
He quickly discovers something strange about his new partner- Joshua, unlike other Players, can be Scanned. And also unlike most players, he seems to have very little interest in completing the missions, and somehow manages to call people on his phone. It doesn’t help that the GM for this game, a math-crazed reaper named Sho Minamoto, keeps following the pair around.
On day 3, they stop receiving missions (though, Joshua tricks Neku into thinking there is), and end up seeing Mr. H at his cafe. Mr. H tells him that the reason Joshua knows so much about the Game is because he could see it when he was still alive. He also reminds Neku that he needs to trust his partner, something that he’s more than a little hesitant to take to heart with Joshua. They run around Shibuya, looking for something- something Joshua won’t tell Neku- while Neku becomes more and more suspicious of his partner. He keeps Scanning Joshua, and sees the scene of his death- with Joshua pointing a gun at him.
He finds out that Joshua isn’t officially entered in the Game- he’s alive, and hacked his way in in order to defeat the Composer and take over Shibuya’s UG. Neku refuses to have anything to do with this, and Joshua concedes, saying they’ll focus on the Game and the missions first.
It eventually gets to be too much for Neku, though, and he accuses Joshua of murdering him- something Joshua doesn’t deny, but doesn’t confirm either. They wind up agreeing to work with each other until they defeat the Game Master, with Neku refusing to do anything else for Joshua afterwards.
Only, before their fight with the GM, Neku sees the same scene with Joshua pointing a gun at him... only this time, he also sees the GM firing a gun at him. Now believing that Sho is the one who killed him, the two fight the mathematic lunatic, until he unleashes a move meant to destroy all of them. Joshua moves in the way of the blast, saving Neku, but vanishing in the process.
At this point, Neku feels really, really guilty about how he treated Joshua. He is forced to play a third week, for aiding an illegal player, but Shiki isn’t given back and another entry fee is taken. This time, the most important thing to Neku is his fellow Players- meaning there are none, and he can’t find a partner. Beat, fed up (after one week) with how Reapers run things, quits and teams up with Neku.
However, Beat forgot a very basic part of being a Reaper- they’re required to Erase Players in order to earn points and stay alive... which he failed to do. Given only seven days to live, the two aim to hunt down the Game Master and the Composer, intending to take back Beat’s entry fee (a pin containing Rhyme’s soul) and defeat the Composer in order to take over. However, through the course of the week, Reapers and people in the RG alike become frozen and zombie-like, all repeating the same phrase: “To right the countless wrongs of our day, we shine this light of true perfection, so that this place may become as paradise. What a wonderful world that would be...”
They catch up to the Game Master and defeat her, ready to try and take on either Sho (who’s back) or the Composer... only to find Sho buried under one of his own junk heaps. Suspecting that it’s the Composer’s work, they continue on and find Shiki. The three of them head to fight the Conductor, Megumi Kitaniji, who proceeds to mind-control Shiki into fighting her friends. The fight ends in knocking both Shiki and Beat out, and Neku tries to take on the Conductor alone. Kitaniji tells Neku that he wishes to save Shibuya- by making everyone think the same, discord will vanish, and Shibuya will be peaceful.
Though Neku (sort of) sees the logic, he has come to understand that the differences are what make people special, and before the Conductor hands his ass to him Shiki and Beat show up again. Together, they defeat the Conductor... but then something Neku did not expect at all happens. Joshua shows up. The Conductor panics, and sort of absorbs all three of Neku’s partner to make a giant dragon form, which is eventually defeated.
After that, Neku sees that Kitaniji has a timer on his own hand-- it’s only after he is Erased for failing does Neku find out what it was. Joshua has been the Composer the entire time, and had been playing a Game of his own with the Conductor. Joshua wanted to destroy Shibuya, but since the Conductor begged him not to, they decided on a Game instead. If the Conductor could prove that Shibuya was worth saving, Joshua wouldn’t destroy it. In order to make it ‘fair,’ Joshua placed a proxy on his behalf in the Game- aka, Neku. Who he did kill. And since Neku just won, Joshua gets to destroy Shibuya now. Good job breaking it, hero.
Though Neku is, for obvious reasons, very upset and feeling more than a little betrayed, Joshua is perfectly calm and offers up another Game. He hands Neku a gun, and tells him that when he finishes counting down from ten that they’ll both shoot. Whoever actually fires the gun wins and gets to decide what happens to Shibuya. Neku, unable to shoot the person who he felt understood him the most, ends up being shot. Again.
He wakes up in the middle of the Shibuya Crossing, alive and with Shibuya still intact. This is followed by screaming “WHAT THE HELL” at the top of his lungs.
Neku ends up meeting up with Beat, Shiki, and Rhyme-- who have all been returned to life- the following the week. Knowing Joshua’s listening to his thoughts, he invites him to come along, saying that he’ll never forgive Joshua for what he did, but that he trusts him.
✧ TIMELINE: Post-canon
✧ PERSONALITY: One of the most obvious traits Neku possesses is that he’s a loner. At the beginning of the game, he doesn’t play well with others, doesn’t trust them, doesn’t want to get to know them, and certainly doesn’t want to be around them. This changes through the course of the Game- he learns to open up to others, figures out he has to rely on and trust them, and manages to make friends. However, his patience for stupidity and general annoyances is still pretty low, and he isn’t about to go out and befriend everyone in Shibuya.
Related to this is the fact that Neku can seem abrasive to people. He puts up a cold front most of the time, and even when people get to know him what he says and how he says things can make him very standoff-ish. That fact that he is remarkably stubborn can either hurt him or help him too. On the one hand, if he wants to get something done, he will do almost anything (just short of killing a friend) in order to make that happen. On the other hand, it can just add to his abrasiveness, especially when the aim is to get someone to leave him alone.
One of the biggest themes in the game is trust, which is something Neku initially had a lot of trouble with. Now, however, it’s very important to him. He still doesn’t trust easily, but when you get that trust from him it’s unbreakable. He is fiercely loyal to the people he cares about. This doesn’t stop him from wanting to kill them when they do things he doesn’t like, but if someone is one of those few people they could say ‘do you trust me?’ and shut him up pretty quickly.
Something touched on (remarkably briefly) in the game is that Neku is very intelligent. (He has the square root of 3 memorized.) He’s also very appreciative of the arts, though he sometimes uses that to isolate himself from other people, namely by blasted music through his headphones.
Overall, Neku has a good heart, and when given reason to care, will act. Even though he gets annoyed with stupidity quickly, he’s willing to put up with and tolerate more than he would have before entering the Game. He doesn’t like a lot of people, but still respects that they have their own right to exist and have their own beliefs and dreams. He values his friends very highly, and ‘trust your partner’ has become a sort of mantra for him. He’s not perfect yet, not by any means, but is more willing than he once was to let his world grow, which he knows he can only do by knowing others.
✧ ABILITIES/POWERS: Neku has a variety of ‘psychs’ he can use to have a whole range of abilities. They don’t work in the Realground, but since this is a dreamworld they would probably work here. If he doesn’t have the pins on him, he can’t use them, and he can only use six pins at a time. He also has a Player Pin, which has three main uses: scanning for Noise (monsters), reading people’s surface thoughts, and ‘imprinting’ a word or idea into people’s heads to get them to think about it. It also protects him from having his thoughts read or being imprinted on.
✧ TIME OF ARRIVAL: Night
✧ MASK DESIGN: A black half-mask covered in graffiti-looking designs.
✧ PLACE OF SOLACE: The statue of Hachiko.
SAMPLES
✧ FIRST PERSON:
[The video clicks on to reveal a boy with red, spiky hair, and a mask covering the upper part of his face. Said mask is black, by the very colorful designs on it are reminiscent of graffiti.
The lower part of his face reveals that he is clearly not happy his current situation.]
I am so sick of waking up in bizarre places... [the eyes beneath the mask look at the camera now, addressing it.]
Anyone want to explain what the hell is going on here? Already got yelled at for not having a mask on, and last night I couldn’t say anything. Even if the quiet was kind of nice. How the hell did you people still talk? I was watching this thing, but it wouldn’t let me reply to anything.
[He adjusts his headphones, distracted for a moment, before he sighs.] Probably should have asked this one first, actually, but... where am I?
~~~
As a note... since the Player Pin blocks out reading him psychically, I took it to mean that when he’s wearing it, the nighttime telepathy function won’t work. Hence, the confusion about not being able to post.
✧ THIRD PERSON:
It says something about Neku’s life, that waking up in a place he doesn’t recognize with no idea of how he got there isn’t something new to him. Irritating, and it freaks him out, but it’s not new. At least this time his memory’s intact.
It doesn’t help but so much, though. Actually, the fact that he can remember throws him. Unless there was a chunk missing (again), he didn’t have any memory of being... wherever the hell he was right now. He pulled himself up, about to get some answers, when he saw the mirror.
Seeing Shibuya through the mirror, and his friends as if he was there looking at them, was not comforting. He didn’t get much time to contemplate this, before finding himself on the streets, with a strange note and a cell phone almost as tricked out as Joshua’s.
He stopped to try and process all of this, but in a city of silence he found it harder to think than he should have. It was... kind of a weird realization. He’d complained, for so long, that Shibuya was too loud, too crowded, too much going on for him to have room to breathe. But Neku’d grown, and even if he’d never admit the reason out loud he knew why. And now... having silence was weird. Kind of unnatural, really. This city... well, he wouldn’t call it crowded, not by Shibuya terms, but it wasn’t empty. Everyone was just walking around and... not talking. Which was really, really creepy.
Neku started walking again, trying to get off the streets but the eerie silence was starting to get to him. To think he’d miss the noise of Shibuya, and this quickly....
Fed up, he turned to try and ask someone where he was, exactly-- only to find that he couldn’t make a sound. He tried again to another person, and the same happened.
The redhead stared at the silent crowd of people, lifting his head toward the sky and letting out a soundless, “What the HELL!”