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The people at the helm aren't doing many smart things right now to try and deal with this. Sony Home was probably the worst idea they could have come up with to try and attract people to the sony platform. A better patching/update system along with a better developer SDK to try and make the sony online store the itunes app store of independent developers and big label small budget games. They missed their mark and they could end up losing their shirts over it.
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On a related note, I also think that microsoft could have done better with the xbox360 product. Really, that thing would be 500 times more cool if they allowed modding. Instead, they put the clampdown on it.
Someone should come up with a console game that has all kinds of ports and sockets and whistles (AKA modularity) to allow for easy modding and also an easy software interface/SDK/documentation to allow for independent programming.
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Sony really needs to move in the opposite direction of microsoft if they want to gain traction in the console market. I think having an independent studio friendly online store would have been the way to go. Open up their SDK with the provision that anything published using that license level of the sdk needed to be distributed through sony's online store so they would take a publisher's portion of the sales rather than a simple license fee per sold copy and sdk license fee. However sony's entire IP business model contradicts that. Seeing them do that would be like watching jesus fuck satan in the ass then reach around and give him a hand job.
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