Mar 04, 2008 16:16
If you ever played in any of the three larps I ran: RagePacific, RP2.0, or that one day of NERO, I will now lay all bare.
Ask me any questions you have about the games, the characters, the plot, ANYTHING, and I will answer.
gaming
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1) No one was willing to risk getting close enough for recon. While getting good intel would have probably meant death for one character, it could have prevented The Comet pack from succeeding.
2) Resources were not properly tapped. In what should have been the fight of the PC's lives, little more than "We get some guns." was done.
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In RP2, was there an actual way of dealing with the specter eating spirits? I'm guessing yes, but that some of the players were sitting on critical information.
D
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It ate Finn's fish, it ate the pain bane tentacles, it was a long running problem that we never seemed to be able to touch because it was a ghost, and none of our powers worked on it. I think Kevin was heavily involved with it.
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Yeah, I remember organizing half the game, and spending months on that plot. I also remember looking over at a few players going, "I know you know shit, dammit, decant," but never getting their cooperation.
Sigh, one of many reasons I can do without some of the old SC players.
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Second, when I was Dragonstar (The Get Theurge), what would have happened if I ate that damned heart?
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and
What heart?
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