I'm going through the games I played at Intercon F in order and giving a more detailed analysis. Behind the cut are my thoughts on A Question of Faith, which I played Friday evening from 7:00 pm - 1:00 am.
As Byron Detente, my goal was to get some more respect for the Mages of the Tower. Despite being the High Mage, I had surprisingly little in the way of magical capabilities and cast only one spell over the course of the game.
My role in the game was almost entirely political. There were several problem-solving things I had to deal with, but those were either secondary or subsumed within the political aspects of the game. I suppose one could argue the reverse: there was a problem (the chaos going on) that could only be solved by stability in the Tower (election of a new and reliable Archpriest) and the solution was through political maneuvering. Either way, most of the game was putting the best spin possible on myself and my ideas.
I dealt with a wide variety of folks and managed to earn at least a grudgring respect for being intelligent, stable and practical with most of them. That left me in a good position to accomplish my primary objective.
I succeeded in my goal by becoming the Archpriest. I think that it would only be on days like that one that High Mages become Archpriests.
(This analysis is not yet complete. Expect more soonish.)