A more recent screenshot of OATS. Still looks roughly the same (And still taking sprites from other things at the moment; that'll be top priority soon), but there's a lot of a new functionality: Jumping now work as intended (With Helpful shadow bringing some depth to the actual jump). There's a fully working inventory now with button assignment to
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What's really cool is that ActionScript 3 and the library I am using (Flashpunk) makes it really easy to get started with decent results. Even if go back to making stuff in other languages and platforms, it's proven to be a really good way to get a proof-of-concept going. And getting something out of your head into something that looks like its working feels so damn good.
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Seriously, 2.5 years experience professional testing! I can even do a test case document for it with metrics and milestone data.
I'm so tragically unemployed...
This looks nice though, even if the assets are borrowed. My 2 day game project was done entirely with GPL art and sound mangled by yours truly in GIMP and Goldwave unregistered.
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And I love Goldwave. Someday, I will finally register that poor thing.
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If you want I can look over any other documentation or such, highlight potential issues, etc. Go all Professional Game Industry on it.
My desktop actually has a registered copy of Goldwave, it was on GiveAwayOfTheDay.com at some point, so I nabbed it.
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