Game Development Update

Jan 16, 2011 03:19

A more recent screenshot of OATS. Still looks roughly the same (And still taking sprites from other things at the moment; that'll be top priority soon), but there's a lot of a new functionality: Jumping now work as intended (With Helpful shadow bringing some depth to the actual jump). There's a fully working inventory now with button assignment to ( Read more... )

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imperatorr January 16 2011, 09:56:18 UTC
I am certainly interested in helping you test it. Just let me know if I need to DL anything to be able to work it properly.

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sircrowbar January 16 2011, 10:53:16 UTC
Shouldn't need anything at all, actually: Since I'm doing all of this in flash, I should be just able to toss the swf over to people, unless I can figure out how to package it as an exe. This is the first time I've messed with flash so it's all a bit new to me.

What's really cool is that ActionScript 3 and the library I am using (Flashpunk) makes it really easy to get started with decent results. Even if go back to making stuff in other languages and platforms, it's proven to be a really good way to get a proof-of-concept going. And getting something out of your head into something that looks like its working feels so damn good.

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scar3crow January 17 2011, 03:58:22 UTC
If you would like, I could provide some thorough testing.

Seriously, 2.5 years experience professional testing! I can even do a test case document for it with metrics and milestone data.

I'm so tragically unemployed...

This looks nice though, even if the assets are borrowed. My 2 day game project was done entirely with GPL art and sound mangled by yours truly in GIMP and Goldwave unregistered.

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sircrowbar January 17 2011, 16:05:41 UTC
That's be awesome, actually. I'm not sure if I'm ready for heavy test case documentation, but at least having your eyes on it would make me feel a little better.

And I love Goldwave. Someday, I will finally register that poor thing.

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scar3crow January 18 2011, 06:35:58 UTC
Whenever you have a build, just send me a link and I will get to it as soon as I can. I can be most quickly hit up via email, my first name, then a . and then my last name at gmail is what I stay logged into (as its what I use for job applications).

If you want I can look over any other documentation or such, highlight potential issues, etc. Go all Professional Game Industry on it.

My desktop actually has a registered copy of Goldwave, it was on GiveAwayOfTheDay.com at some point, so I nabbed it.

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