Phew! I think I finally have persistence worked out in MV3D. I'm quite happy with it. I went back to my datastore method (yes, I saw that cringe), but I feel like I've made it quite a bit better. One of the reasons I couldn't say no to it is that it's lightning fast. All the other methods I've tried (all of which involved a database of some sort)
(
Read more... )
Comments 6
Reply
Reply
Reply
That's interesting about the calibration, though. They don't do the standard "click on the top right corner", "ok, now click on the bottom left"? Though I guess I didn't have to do that in GlovePIE to get the wiimote working as a mouse pointer (more in my next post).
There is actually an inexpensive Power Glove like thing which uses the same sort of IR LED tracking that the Wiimote does (except the camera is stationary and the LEDs are on the glove). You can buy one hereI do have to agree, though, head tracking is a bit lame without the headset. Thanks to all the ipod people, those are getting cheaper. You can actually get one (not stereo) for your ipod for like $130. Granted, the resolution is probably less than your ipod screen. In any case, either of the ones I linked to seem cool and aren't very expensive. People seem to generally like them, though they are still fairly low ( ... )
Reply
A different guy (I think?) built the IR camera into the barrel of one of those old Nintendo Zapper guns, and wired the B button to the zapper trigger, with the rest of the Wiimote buttons and stuff going onto a sort of wrist strap thing. That apparently is a lot more ergonomic for pointing (if you rest the Zapper in your lap and, obviously, don't try to aim down the sights since the Wii isn't calibrated like that), and you get that awesome "clink-ping" noise every time you click on something.
Reply
Reply
Leave a comment