Player Information:
Name or Handle: Hal
LJ: interlude_adieu
Email: n/a
AIM/ MSN / Plurk name: aim: atraquodalbus, plurk: dichotomy
Any current characters here?: Malik A-sayf, Anders, and Thane Krios
Character Information:
Character Name: Corey, usually goes by ‘The Courier’
Age: unknown (to her), in her late twenties
Canon: Fallout: New Vegas
Appearance: She’s of average height, about 5’ 6’’ or 5’ 7’’ with a fairly muscular build. She’s generally tanned or sunburnt, with brown hair, dark blue eyes and a clefted chin.
Above her left eye are two faint scars from when she was shot in the head. Later in canon she also gets surgical scars near her heart, down her spine and on her forehead. She tends to look sloppy, having absolutely no idea how to wear her hair properly or groom herself aside from the bare minimum.
Personality:
The Courier, more than anything, is defined by the sum of her experiences. When she’s shot in the head her brain is damaged, leaving many things in the past and even plans for the future foggy, the only clear thing left being the here and now. She was effectively killed and brought back from the dead, and because of that she is often a blank slate when confronted with new events or ideas, shaping and molding her as the Wasteland throws more in her direction.
Although she does wish for answers, namely the bits of her past that hound her, like Ulysses, and the reasoning for her ‘death’ from Benny, she, on a large scale, takes this new life in stride. Whether it be because there’s some subconscious part of her past that she’d rather keep buried or simply her nature, the Courier tends to see what is thrown at her as adventures, opportunities or, at the very least, exciting, rather than mourn the loss of her old life or get frustrated by all she is put through. In a way she thrives on these ‘adventures’ and even seeks them out, trouble or not, to fill in all the holes her head now has. She is very much drawn to making new memories, a new life, and tends to be impartial and neutral to things she does not know or understand. She prefers to hear varying opinions on whatever matter she is considering and doesn’t take the lead unless she is either forced to by circumstance or she has all the information she feels she needs.
One of the few concrete canon bits we get about the Courier’s personality is something that can be said to ED-E when asking the robot if it’s been tying to find a way home this whole time. The choice is “Sometimes I feel the same way. Why do you think I became a courier?” giving the impression that even before the start of the game and the damage to her head the Courier had trouble finding a place in the world and took to wandering. Until the end of the game the Courier does not even realize that a good deal of her frustration and searching is something that she had always done. It’s one of the reasons she bonds especially well with Raul,-both question their place in the world and how it should shift or change, and both try to draw from the past to decide this only to find confliction rather than one, simple answer.
One of the other rare concrete canon bits we get is a line from Ulysses, berating her for never leaving well enough alone: “No other reason than you were curious, restless, always have been. Had to know the why of it.” This gives another picture of how the Courier from before her attack syncs with the Courier of New Vegas- at her core she is a stubborn, tenacious force that continues walking ahead, no matter what lies ahead or what is left behind her. Even when she has a chance to find peace in a new life, she hunts Benny to understand the why of everything. Even when she’s on a straight track, helping House and becoming a part of the Mojave’s greatest struggles, she still puts everything aside to find Ulysses and get answers. She’s incapable of leaving well enough alone, even if it gets her in trouble many, many times. When something is happening she needs to get to the bottom of it, needs to continue her journey no matter what the cost to herself or those around her.
In this way the Courier is rather selfish, it takes her a great deal of time to realize how much her actions effect the lives around her and even when she does realize it, even when people she care for suffer for it, she can’t stop herself from continuing ahead. She does mature as the game goes on and begins not only understanding the scope of her actions but trying to occasionally minimize the spread. Despite this eventual maturity she still has a selfishness and almost childish disregard for her own footprints and the trail they leave behind.
In everyday interaction she can come off as something of an idiot, the fogginess from her brain damage sometimes making her ask stupid questions or questions she’s asked before (this is in reference to the game’s tendency to have you ask questions you already know the answer to from other conversations, or even earlier in the conversation.) She’s usually enthusiastic and generally helpful, with an extreme amount of tolerance for excessively snarky, rude or simply difficult people (Raul, God, Dean, Boone.) The ‘blank slate’ nature of her personality and morals often comes off as honest and good hearted to those around her, and though she is generally good hearted and natured there are some issues and duplicity beneath the surface.
Whether it be an effect of her brain damage or simply a coping mechanism the Courier tends to internalize certain things, unable to address them properly until she quite suddenly reaches a snapping point. When Follows-Chalk dies and the battle of Zion Canyon, resulting in the death of many people, is over she struggles with mourning but not with any anger. When she’s confronted with a Legionary, one who is at her mercy to interrogate, it suddenly clicks in her mind the Legion’s role with the White Legs, and how the Legion were the ones who promised the White Legs a great deal should they attack Zion Canyon. Snapping she nearly kills the man, and afterward is shocked by her own reaction. This reaction happens again when she faces Benny and learns she was shot so he could gain more power, everything being part of an elaborate power play that the entire Mojave seemed to be involved in, one way or the other. She snaps again and this time kills Benny, even though for so long she told herself she wasn’t angry or bitter at losing her old life.
In that way the Courier is childish and even dangerous, instead of facing these very difficult problems she internalizes them until she literally bursts, often ending in someone getting hurt. In these moments she is not chained by her morality and could very likely do a great deal of damage. As she matures by end game she is more in control and has a better understanding of herself, stopping these sort of things from happening. Even then it’s a trait she can’t escape, though it is one she can at least recognize and prevent to some extent.
If you are apping a character arriving from another game: N/A
Background:
For the basics about Fallout go series
here and
here is information on New Vegas. I’m going to write a quick blurb and timeline here of decisions and quest order here. For a full, written out explanation of everything go
here. Warning, it is long. I am so sorry for the length. So, so sorry.
Fallout is a game set on Earth, diverging from history post World War II and creating something of a retro-fifties futuristic society. Before the Great War of 2077 America is largely a 1950’s culture in terms of clothing, hairstyle, music and other cultural areas. Despite this there is a great deal of advanced and often bizarre technology, including AIs, robots and energy weapons.
In 2077 the Great War began, China and the United States starting nuclear warfare that lasted only two hours. Despite the short timeframe a great deal of life on the surface of the planet was destroyed, irradiated in the long term or displaced. Many who survived did so in Vaults, large underground communities built to survive the inevitable nuclear devastation. The Fallout series begins a couple hundred years after the war, New Vegas taking place in 2281. For more general information on the series
here is the general wiki on it and
is New Vegas’. The Mojave Wasteland suffered the same destruction, though a great deal of the area is hardly as ravaged as many other areas in America, especially the city of Las Vegas, now New Vegas. During the time of the game all eyes are on the Hoover Dam, a pre-War structure still capable of powering a great deal of the land. At the beginning of the game it is held by the NCR, the New California Republic, an army based out of California with great numbers starting to stretch thin with their continued expansion. Opposing them is Caesar’s Legion, a war society of slavers under the rule of Caesar, a man who conquered 86 tribes and effectively most if not all of Arizona. The Legion had already lost the dam in the First Battle of Hoover Dam and spent their time preparing for a second assault.
The Courier’s story begins outside a settlement in the Mojave called Goodsprings with two shots to the head.
A Timeline of The Courier's Adventures: How She Fucked Many Things Up and It was Really Embarrassing to Watch
Intro, Tutorial
- Helped Sunny Smiles, saved Goodsprings Settler
- Spoke with Victor, Trudy, ect
Ghost Town Gunfight
- Sided with Goodsprings/Ringo
- Got help from Trudy and Doc Mitchell
- Beat Powder Gangers
Primm
- Saved Deputy Beagle
- Did quest ‘My Kind of Town’
- Travelled to see Meyers, asked to get pardon from NCR, headed to Mojave Outpost and was unable to convince them to give Meyers his pardon
- Met Cass, didn’t recruit
- Traveled back to Primm, managed to reprogram Primm Slim to be mayor
- Fixed ED-E
- Learned about the package, a bit about Ulysses, told man that tried to kill her was headed towards Nipton/Novac
Nipton
- Gave Med-X to the crippled Powder Ganger
- Met Vulpes Inculta, given quest Cold, Cold Heart which was completed
Novac
- Met Victor again
- Got Novac room indefinitely
- Spoke to Manny, given quest Come Fly with Me
- Spoke to Boone, given quest One For My Baby
One For My Baby
- Asked around, found nothing
- Talked to No-Bark, checked out lobby and found Bill of Sale
- Brought Jeanie May in front of the dinosaur, Boone kills her
- Recruited Boone
Come Fly with Me
- Met Haversam, Bright, agreed to help
- Killed nightkin in basement, met Harland afterward, helped
- Got thrusters for Haversame from Old Lady Gibson, failed speech check, paid full price
- Got isotope from rocket souvenirs
- Convinced Haversam to get over betrayal, launched ghouls
- Got info from Manny for completing the quest and headed to Boulder City
Boulder City
- Got information about Benny from Jessup
- NCR hostages let go, Great Khans free to leave
- Got Benny’s lighter from Jessup, started for Vegas
188 Trading Post
- Met Victor again along the way
- Met Veronica, did not recruit
- Met Forecaster, heard predictions
Freeside
- Not enough money to get onto the Strip, started doing odd jobs
- Did Followers/Garrett Siblings deal
- Did Wang Dang Atomic Tango and Debt Collector, recruited Santiago and didn’t complete Debt Collector, couldn’t reach Caleb
- Completed High Times
- Talked to the King, find out Orris is a fake, did G.I. Blues, stopped Pacer’s stupidity
- Delivered a message for the Crimson Caravan to McCarran
Honest Hearts
- Still didn’t make enough money to get on the Strip, heard Happy Trails Caravan job offer, joined up
- Most of the Caravan killed by White Legs tribals, met Follows-Chalk, headed to Dead Horses Camp
- Met Joshua Graham, went with Follows-Chalk to get the supplies Graham needs
- Met Walking Cloud and Daniel, further questing
- Convinced Follows-Chalk to explore civilization, told Walking Cloud about her husband’s death
- Sided with Joshua Graham, fought the White Legs
- Follows-Chalk dies
- Joshua doesn’t kill the chief
Black Mountain
- Met Neil, started Crazy, Crazy, Crazy
- Snuck in with Neil’s help
- Found Tabitha’s robot, fixed it, Tabitha leaves the mountain peacefully
- Recruited Raul
Camp McCarran
- Spoke to Cl. Sterling, started first part of Raul’s quest
- Interrogated Silus, reacted strongly due to Legion influences on the White Legs in Honest Hearts, nearly killed him
Jacobstown
- went back to Primm, grabbed ED-E first
- uncomfortable with finding Benny after the outburst, headed to Jacobstown
- Did quests ‘Guess Who I saw Today? and Unfriendly Persuasion (convinced mercs to leave)
- Calmed Keene the fuck down after some sad attempts, unsure of whether to endorse Lily being tested on. Headed out still unsure
Red Rock Canyon
- Completed Aba Daba Honeymoon and Cry Me A River
- Brotherhood of Steel and Followers contact about ED-E, brought ED-E to the Followers
- Killed Motor Runner instead of delivering drugs, whoops
Canyon Wreckage
- Saw Canyon Wreckage and graffiti
- De-recruited Raul, recruited Cass through disastrous drinking game
Heartache by the Number
- Visited sites, told Cass they’d find evidence
- Broke into Crimson Caravan safe after many tries, found evidence
- Broke into Van Graffs, found evidence, ran for lives
- Brought evidence to the NCR, Cass pleased
- Finally decide to finish things with Benny
Vegas Again
- Got onto the Strip with a credit check
- See Victor outside the Lucky 38, told to go into the place and meet House
- Met with House, learned he was the one the chip was to be delivered to, told to go get it from Benny
- Got message from NCR after leaving 38, ignored
- Recruited Lily, sent Raul, Boone, ED-E and Lily to the 38
Ring-a-ding-ding!
- Talked to Swank, didn’t have enough evidence
- Confronted Benny, met with him in the Presidential suite
- Learned about his plans, killed him in another fit of anger, got platinum chip
The Chip
- Left the casino, stopped by Legionary, given Mark of Caesar and safe passage to see Caesar and answer his summons
- Gave chip to House, chip returned for some bizarre reason when the Courier declines seeing it’s power. Told by House to ‘think about it’
- Left chip with Raul, left Vegas
Dead Money
- Trying to get away from the Mojave, heard strange broadcast
- Found bunker, gassed and brought to the
Sierra Madre- Completed DLC with companions surviving, Dog/God merged
- Killed Elijah after failed trickery
Vegas Part III
- returned, accepted House’s quest
- Checked in on Kings, recruited Rex, started Ain’t Nothing but a Hound Dog
- Recruited Arcade during Mormon Fort visit part of that quest
- Completed with the brain from Old Lady Gibson’s dog
- Did Talent Pool quest
- Did Classic Inspiration quest
- Did Beyond the Beef quest, didn’t indicate the White Gloves, helped idiot son
The Fort
- Went to the Legion fort, activated securitron army for House
- Took Raul along
- Found slave ledger showing the Great Khans were going to be enslaved after helping the Legion, pissed B(
- Stopped by Novac on the way out, met Ranger Andy/triggered second dialogue in Raul’s quest
Oh My Papa
- Went to Red Rock Canyon, tried to talk Papa Khan out of helping the Legion, he wasn’t convinced
- Convinced Regis with the slave ledger
- Convinced Diane and Jack
- Helped Melissa and convinced her
- Papa Khan convinced, decides to retreat and rebuild
Three Head Bounty
- On the way back to Vegas stopped by McCarran again
- Killed fiend leaders for Raul
Boomers
- Reported to House, told to go see Boomers and try to get them to side with House
- Miraculously made it through barrage to actually get to Boomers settlement
- Helped their medic with cases, killed ants in generator room, helped repair solar panels
- Completed Volare! Quest
- Talked to Loyal, triggered last of Raul’s dialogue, convinced him to settle down rather than go out killing
Old World Blues
- Found satellite and broadcast on the way to get Cass at the Mojave Outpost, abducted
- Did Dala, 8, 0 and Borous’ miniquests
- Did Sink quests
- Confronted Mobius, didn’t fight
- Struggled to convince her own brain to come back, managed in the end
- Tried to pretend to be Mobius, failed, asked the rest of the Think Tank to back her. Think Tank lives, Courier returned to the Wastes
- Had her original spine and heart returned
Omertas
- Returned to House, told to check out what the shifty Omerta’s and their casino on the Strip were up to
- Stole Cachino’s journal, gave it back when he agreed to help take down the big boss’s scheme against house
- Talked to Troike, medicine check, stole blackmail stuff from Sal’s office
- With Troike’s help destroyed the gun shipment
- Helped Cachino kill Nero and Sal
Brotherhood of Steel
- Told by House to destroy the Brotherhood of Steel bunker
- Went there, collared and made to scare NCR soldier away by BoS people
- Snuck in, hacked the turrets, got keycards off corpses and self destructed bunker
Lonesome Road
- Got message from Uylsses, went right away
- Completed, ED-E upgrades found
- found Ulysses' holotapes, fought with him to beat Marked Men
- ED-E sacrifices self to stop bombs
You’ll Know It When It Happens
- Returned to House, told to protect NCR president Kimball during his speech
- Brought Boone
- Found blood in closet, realized an engineer had been killed/replaced
- When vertibird landed kept eye on engineers, saw one plant bomb
- Had bomb disarmed, President flown out, quest completed
El Dorado
- Told by House to override module at NCR occupied substation
- Sneaks in, does so, caught on way out and runs like hell
Helios One
- While waiting for Legion to make it’s move on the Hoover Dam
- Brought Raul
- Gave power to all areas
All or Nothing
- Went to the Hoover Dam when the Legion began its attack
- Brought Raul
- Installed override chip
- Went with Securitron forces, confronted Legate Lanius
- Uses what Ulysses told her to get him to leave
- Confronted by NCR General Oliver, he surrenders
Canon point: During the Omerta quest for House, after Old World Blues. By this point she’s done a decent amount of maturing without losing her stupidity. Seeing as she’s shaped a lot by what happens in the Mojave at this point enough happened that CS won’t be a huge, huge influence on her the way the Mojave has been while still keeping her slightly malleable.
If you are apping a character arriving from another game:
Special Abilities: The Courier doesn’t have any supernatural abilities and won’t be Force sensitive. She specializes in unarmed combat and is physically quite powerful in regards to strength and endurance. Her eyesight is lacking and she has only mediocre aim, making her only decent in guns that have a wide spread.
Post Old World Blues she becomes a cybernetically augmented human, mostly making her spine, heart and head sturdier and her body less likely to be effected by poisons (though it can still happen). Her main skills in New Vegas are repairing, robotics and medical knowledge to a small, self-sustaining extent.
Sect: Civilian
Job: None in particular, she’ll probably look into being a courier of some sort again.
Samples:
First Person:
[When the video comes on there’s a woman there, obviously fiddling with the datapad, trying to get it to work. She’s also on the move.] -though. My wrist feels naked. Does this have a radio? Do you have a radio? [she pauses as if she’s actually expecting the datapad to answer]
Oh, not sentient. Well- [She freezes when one of the clothes-bearing robots come into view-
Then promptly begins attacking it with her fists. And also the datapad.]
Third Person:
It was a typical day in the Mojave- and of course by typical that meant the Courier was running for her life.
She always found it hilarious the stories people would tell of her, ones of a lone Courier punching out a Deathclaw with her bare hands then ripping off one of it’s claws as a trophy. Of course she very rarely harassed Deathclaws, being attached to living and all, and she was hardly ‘lone,’ seeing as Raul was puffing and snarking next to her, ED-E gliding along with some very adventurous sounding music pouring out of it just to set the mood.
A bullet breezed past her head and she laughed, noticing the Viper gang members now joining the rogue bunch of cazadors in trying to kill them. “Raul, what was it you said before about raining and pouring?”
Raul, of course, had a snarky response back, ED-E droned some beeping, and the Courier couldn’t help but laugh again as she helped Raul try to shoot down some of their enemies as they ran. She missed, Raul didn’t, and ED-E’s music turned triumphant when two Vipers fell, only for the rest to be ganged up on by the cazadors. It gave the trio the perfect chance to escape, and they did, skidding down one of the Mojave’s many hills to the tune of ED-E’s radio and Raul’s complaints about his knees.
The day ended with a campfire and some Sunset Sarsaparilla, conversation the same veiled snarking and stories the Courier would prod out of Raul with incessant questioning. When it finally grew quiet she laid out on her bedroll and stared up at the stars, thinking about the stories of fearsome, lonely adventures.
She liked her versions better.
Anything Else: Uhhhh only that I've based her a lot on the idea of cards that New Vegas runs with. The promotional New Vegas deck of cards has the Courier and Benny as the jokers, which is fitting as in many games jokers are the wild cards and Benny's name even derives from a "Benny," or joker being the trump, in Euchre.