What is a Sim PE Package?Any individual file for your game which can be explored with Sim PE. When you export a recolor in bodyshop, it generates all the little bits and pieces (resources) needed for that bit of content, minus the mesh, into one package. However, these resources don't all need to be in the same package to still work, they just need
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If a creator builds DTX on a bumpmap instead of importing it, it makes the outfit look really "off" in a way that sounds like what you're describing. If that's the case, deleting the bumpmap should fix it!
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I had no idea you could simply delete the bumpmaps. Like you said, I thought a solid grey bumpmap was the solution. Or sometimes a lightened one, so it was still there, but less horribly exaggerated.
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Though you mentioning underwear reminds me that would be one case where a bumpmap would be okay. (Just not a solid grey square D:)
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Have found thru trial and error (emphasis: error) that you can't replace a completely transparent 1024x1024 texture with a 16x16 one :P
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Bodyshop is like that one person where if you move a couch cushion too far to the left upon sitting, they tell you to get out of their house.
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I personally only use bumpmaps to accentuate buttons and stuff such as seams, and know the horror of how it can really screw up a good creation... I get irritated when meshes don't have that option, though, especially when I'm trying to add something that is a feature on a real piece of clothing such as a pocket that stands out ever so slightly from the rest of the mesh. But knowing how to alter and add/remove them is so useful! Thank you so much!
Also, what happens when a mesh is shiny? There are some meshes, especially conversions, that are weirdly shiny and I want to know how to get rid of that entirely.
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