Original Characters
In Character Questions
1. What is your full name?
Scott Blehwar
2. Where and when were you born?
Appx. 1950s (Year is not specifically set in the game that he's from)
Whitney, Ontario
3. Who are/were your parents? Do you have any siblings? (Know names, occupations, personalities, etc.)
Father: David Blehnwar (werewolf), worked on the Algonquin Provincial Park as a ranger, a relatively calm and dependable man, well liked. Skaal phase, Epsilon member of the Algonquin pack. Regeneration Gift, Sentinel's Calling. Presumably still alive, but unknown.
Mother: Mollisendra Gervais Blehnwar (human), nurse, married to David Blehnwar. Maybe still alive, unknown.
Sister: Sandra Blehnwar (human), was in middle school when Scott left. Living status same as mother's.
5. What is your occupation?
Former metalwork and sculpting professor at the University of British Columbia. Also a fully capable blacksmith
Main status now: Gamma of the Kahlite Pack, mentor of new weres, still a blacksmith
6. What is/are your favourite hobbies and pastimes?
Creating things, both functional and decorative. Preferably a combination of the both.
7. Write a full physical description of yourself.
Human form:
Height: 6'4"
Build: Ref to: Blacksmith. Big, muscular, large arms and shoulders over big frame.
Features: Nose slightly crooked
Eyes: Hazel...ish. Thing. Not brown. Not green. Not blue. Mostly blue-green. Ish.
Hair: Mostly chin-length, blondish brownish.
Scars, markings, unusual characteristics: various scars all over arms and hands from hot metal and sparks, a few on face; have very prominent veins on hands and arms.
Usually a bit scruffy, a bit dirty.
Wolf form:
Bigger than "normal" wolves, slightly bigger and bulkier than the average werewolf. Claws a little dull. Kind of a beige, with underside and toes a light grey. Brown markings.
Fireblooded form:
Bipedal typical werewolf appearance, coloured same as regular wolf form. Frikkin huge. About 9 1/2" tall.
Human form Wolf form 8. What do you consider the most important event of your life so far?
Day of first Change.
9. Are you basically optimistic or pessimistic?
Pragmatic, but tend to be optimistic.
10. In general, how do you treat others (politely, rudely, by keeping them at a distance, etc.)? Does your treatment of them change depending on how well you know them, and if so, how?
Well if you're decent, I guess the word is courteous, maybe slightly gruff. Friends get treated... well. Friendly-like. And I care about my wards.
11. Are you spontaneous, or do you always need to have a plan?
Plans are good, but the ability to improvise is crucial in my world.
12. What is your greatest strength as a person?
A firm belief in protecting those who cannot protect themselves and resolve.
13. What is your greatest weakness?
The inability to do more.
14. If you could change one thing about yourself, what would it be?
If I have the ability to change it about myself and want to, I will. If I can't, I'll deal with it. Don't have a bad Gift, don't have a bad Calling. All else either can be changed or dealt with because it's not really that important. ...I suppose that's a fortunate thing that I don't have any disabilities, then.
Player Questions
1. What is your goal for this character?
I.. don't really have one. I'd just like Scott to be able to play somewhere else, face challenges outside of the wear and tear of even everyday life on his world.
He's pretty serious, I'd like to be able to see how he does under some really weird stress, stuff he isn't used to. He's used to certain things, but really really weird shit, that'd be interesting.
And I'd like to actually confront his emotions about what happened to his mate, as that hasn't happened in his own game, and may never. I want to poke at it.
2. Name three things you want this character to face during the cycle.
(1) I want him to exhaust his powers and abilities to the point where he cannot be an asset anymore in the situation, and have to depend on someone else, someone that he doesn't know very well.
(2) I want him to face some sort of fantastical monster-type situation that one might imagine would earn the response, "...Oh you've got to be kidding me.
(3) *lame answer cause I couldn't think of another* I want him to face what happened to his mate appx 2 and a half years ago.
3b. Write 400-500 words explaining the original universe that this character is from.
Three and a half years ago, the world dissolved into war. Superpowers grown too big. A few months after that, somebody released a biological weapon upon the entire world. Giant public centers were hit in most of the biggest countries. The Snap. A highly contagious plague, meaning certain death for humans that are infected. In one month, most of the world was dead. Civilization collapsed. welcome to post-apocalyptic Earth. Specifically, for our purposes, the campus of the University of British Columbia located on Point Grey in Vancouver, BC. No power, no gas lines, gas is starting to run out, medical supplies are starting to run out, the only communication with the outside is other werewolves. The humans there have been protected from infection by the pack that lives there. Wildlife (flora and fauna) do not die to the Snap, but instead are mutated by it. Werewolves are immune.
Werewolves exist, have existed since sometime near the beginning of civilization. Most humans do not know about them. Of course, now that most of the humans in the world are dead, it doesn't matter as much. They have a human form, a regular wolf form, and a third hybrid form that cannot be taken voluntarily, called Fireblooded. It is the result of a rage.
The werewolves can be born or turned. Female werewolves cannot carry a child to term, so all born weres are of a human female/were male pairing. There's a 50% chance the child will be born a werewolf. If so, it will seem relatively normal until a period of great stress or emotion sometime generally after the onset of puberty, when it experiences its first Change. Werewolves are Turned by being injured to the point of near death, and being nursed back to health.
All werewolves have traits according to which moonphase they had their first Change in. All werewolves have a Gift, which is a specific power, which also is dependent on their Phase. All werewolves also have a Calling. Turned weres gain the Calling of their sire, born have a 50% chance of inheriting the Calling of their father.
The war broke out three years ago. Now the once populous University campus is home to only about one or two thousand people, and the werewolves that they are unaware keep them alive.
Things to know:
The game Scott is from can be found
here. Detailed information about... pretty much anything, can be found there.
Scott's Rift profile, complete with pictures. Scott is a Kuduma, with the Sentinel's Calling, and the Craftman's Gift specifically attuned to metal. He's quite strong in his Gift, capable of moving and bending I-beams if necessary.